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March 25, 2015

Xiaomi’s New Scaled-Down Smart TV Offers A 1080p Experience For $322

Xiaomi teased its new smart TV earlier this week. Rather than the third-generation product many expected, it today unveiled a smaller and cheaper version of its (already reasonably priced) Mi TV 2.

The new Mi TV 2 — which confusingly has the same name as its predecessor — is smaller at 40 inches wide and 14.5mm thick thin. For reference, last year’s model is 49 inches and 15.5mm. A quad-core MStar 6A908 Cortex-A9 CPU and Mali0450 MP4 GPU are under the hood this time, alongside 1.5 GB of RAM and 8GB memory.

The big difference here is that the new model has a 1080p display, as opposed to last year’s 4K screen. Given that step down, the new Mi TV 2 comes in at a cheaper $322 (RMB1,999). Those preferring a higher resolution can pay $670 for the original, 49-inch Mi TV 2.

Xiaomi has again integrated an Android (well, MIUI)-based entertainment system. It runs Android 4.4 out of the box, but is upgradable to Android 5.0, the company said. That’s useful for playing games, watching videos and movies (Xiaomi reminded us it is investing $1 billion on content), and getting on to the web.

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The TV goes on sale in China on March 31. Xiaomi has not said whether it will be available in other markets.

Xiaomi is the world’s third largest phone maker based on shipments (it’s top in China), but smart TVs are one component in its push to go beyond phones and into the home and other areas. The company’s portfolio includes less orthodox ‘smart’ products, including an air purifier and a blood testing kit, in addition its wearable Mi Band, Go Pro-like action camera, and more.

Images via Xiaomi

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The TrackR Bravo Keeps You From Misplacing Your Valuables

Launching today, the TrackR Bravo is a Bluetooth-powered device that keeps track of things you’d hate to lose.

A bit taller and thicker than a quarter, the new $29 aluminum TrackR is meant to be stuck on your keys, in your wallet or on your dog’s collar so you can track it via map in a corresponding iOS and Android app. The Bravo also comes with adhesive stickers, so you can even attach it to things like the remote that always gets stuck under the couch or between the cushions.

TrackR Bravo

Once you’ve got it on your object of choice, the app lets you choose from a list of preset optiond for what it could be, then registers the object in TrackR’s “Crowd GPS” database. Crowd GPS is TrackR’s solution for getting around the fact that it’s essentially impossible to cram a GPS into a device this size and get the months of battery you can squeeze out of Bluetooth LE.

Instead of spending more power to deal with the rare occasion that you lose your Bravo after your phone dies, TrackR has made it so that other phones running its app can see devices from the Crowd GPS list and ping you with the latest location. It’s a clever solution, but requires the company to pick up a lot more traction before you can feel confident that your device will be discovered.

I personally found the TrackR most useful right inside my apartment, which is currently in a state of organized chaos. Everything looks like a mess, but it’s all in the right place. The problem with this mode of organization is that eventually you forget which bin holds that backup pair of headphones. With the TrackR stuck to them, I could simply swipe over to the headphone item, give it a tap, and hear the Bravo give out a sharp alert. In the case that you misplace your phone but not your keys, you can also press the Bravo to set off an alert from your iPhone.

The range you can get on the TrackR Bravo is about what you’d expect from a device relying on Bluetooth LE. Depending on what structures are between your phone and the radio, you can expect to maintain communication between devices from 25 to 40 feet away.

TrackR Bravo

The TrackR Bravo isn’t alone in the Bluetooth tracker space, with options like Tile offering similar functionality in the same general price range. If you’re one for aesthetics, I give points to the Bravo for its clean aluminum look, though it can get beat up when attached to keys.

Most tracker manufacturers give deep discounts when ordering several (and you’re probably going to need to register several devices before thinking to check it is second-nature), so if the idea appeals to you it’s best to jump in by getting enough to track most of your smaller valuables.

Featured Image: TrackR
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Dear Teacher, A Video Game Developer Is A Real Job And Should Be Celebrated

Today was career day at my son’s school. He’s seven. Like every other seven-year-old, he lives for Minecraft and wants to be a video game developer. And so today he donned his favorite Minecraft shirt and proudly went to school as his favorite video game developer, Markus Persson. But his teacher thought differently. She told him that he had to sit out the day’s activities because, apparently, being a games developer is not a real job.

Yes. You read that correctly. I’m furious.

Dismissing the unknown is ignorant and an epidemic in the heartland of America. I live in the middle of Michigan where blogging is a hobby and not a job – people still ask me when I’m going to go work in a real office. Around here becoming a game developer is seen as a pipe dream instead of an aspirational career. Students studying technical jobs in the Midwest are expected to build and fix tangible objects instead of virtual things.

For some reason coding is looked upon as a fake career and therefore sneered at instead of being celebrated for its status as one of the highest-paid and most in-demand jobs in the world. And the irony is that the we live in Flint, a region of the United States in such dire need of good jobs that it’s almost criminal.

I struggle at coding and hacking but thanks to stellar Google skills, I can manage to complete simple tasks. I learned BASIC and Mavis Beacon in school. I taught myself how to build in Flash but that was back when it was Macromedia Flash. I haven’t coded in a while, but I know that it takes a moment to learn and a lifetime to master.

I decided years ago that both of my children would be fluent coders. Simply knowing that there is a framework of code behind Minecraft or Crossy Road is nearly as important as knowing how to code it. This knowledge removes the mysticism of computers. iPad games are not made of magic. They are made of math and logic and my kids understand that and aspire to build their own programs.

Coding needs to be taught in primary schools. The skill is now as critical as math and grammar. Schools in the United States are under a pressure to meet specific expectations, but are these expectations representative of the changing job market? I don’t think so.

And teacher, please don’t tell my kid that whatever he wants to do is not a real job. Because the way things are going – with the rise of tele-education and a renewed focus on STEM – your own attitude might make you extinct.

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Omega Announces New Ceramic Speedmasters For Well-To-Do Astronauts

When it comes to cool new materials, Apple has nothing on watchmakers. First announced in 2013, Omega has expanded its “Dark Side Of The Moon” line with two new ceramics – a gray and a white – and improved Super-LumiNova at the pips and indicators for legibility at night. The pieces, why decidedly low-tech when compared to smartwatches, are surprisingly high-tech in terms of materials science.

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The 44.25mm case is made of powered ceramic that is formed and heated to bond the material. The company then polishes the cases and engraves the numerals and markings with a laser. The bezel, interestingly, is made liquid metal, the same amorphous metal alloy used in many phone cases.

The watch model itself is famous for being the first watch worn on the moon, a distinction that was actually more accidental than Omega wants to admit. During preparation for the 1965 Gemini flights, NASA sent two engineers to a watch store to pick up a few potential timepieces to be worn by Neil Armstrong and Buzz Aldrin on the moon. After some testing it was found that the Speedmaster, then priced a heady $82, would survive the trip.

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These new models are following in the footsteps of other ceramic pieces from Chanel and other fashion houses and, ostensibly, you’re going to get a little better wear out of these things. I’d be surprised, in fact, if ceramic didn’t start making its way more actively to electronics over the next few years. As a watch lover I’m definitely intrigued by a watch that doesn’t scuff or scratch as readily as metal. Now for the unsurprising news: these pieces will set you back at least $10,000 which means you might be taking a Casio on your next moon walk.

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Apple Patents A Light-Splitting iPhone Camera Sensor System

Apple has secured a new patent (via AppleInsider) for a special three sensor camera designed for thin, wireless devices like the iPhone. The three sensors would each capture a separate color component, as divided by a special light-splitting cube that would divide up light entering the camera into red, green and blue (or other color set) wavelengths.

Why? Better resolution and lower noise since they don’t need special filters or algorithms to separate out the color information of a captured image on a pixel-by-pixel basis. Using this tech, Apple would potentially be able to boost the image quality of its mobile cameras, especially in video capture scenarios.

This would be a much more expensive technology to implement vs. current iPhone camera arrays, and its component parts would likely also take up more space inside the case, something Apple typically wants to avoid. But more accurate colors and better low-light performance might balance out those downsides, depending on how much Apple can minimize the parts required.

Apple has been pushing its camera tech further with each successive generation of the iPhone, making sure that it remains generally considered among the best smartphone cameras available. It’s the most-used camera on the planet, according to Flickr’s stats, and it’s not surprising to see them searching ways to continue to press their lead.

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Apple Blazes A Trail With Streaming Route Sharing Patent

Apple has a new patent that could result in interesting use cases, including getting directions from a robot scouting ahead, or live route information from your local friend while visiting an unfamiliar city. The new patent (via AppleInsider) describes the sharing of live path tracking between devices, which goes beyond the kind of location sharing in Find My Friends by giving you an evolving map of the specific route another device is taking in real-time.

In the patent, one use can grant second access to streamed map data, via things like cell networks and iCloud accounts, or through proximity based Bluetooth connections. The device sending the information will show not only its current location (as in Find My Friend) but also a history of previous points that can be shown as a route. This could act as a way to help show a contact exactly how to get from point A to point B.

Different aspects of the patent reflect additional tools to help the person you’re sharing your location with find their way. You can communicate via voice and text at the same time, for instance, or mirror exactly what the first user is doing on their own device in terms of looking at Maps data, points of interest, and other waypoint information. One version also simply routes to the location shared by the first device, but changes the directions dynamically based on the second party’s location.

The patent also includes a very interesting provision for having the device transmitting path or route information carried by an animal or a robot, rather than by a person. For search and rescue or other potentially dangerous field work, this could be incredibly useful, especially when the navigation is in an area that wouldn’t normally be charted (i.e., outside of occupied settlements and cities) or where the landscape has changed dramatically (like war zones).

Seeing the route your friends are taking can be handy, and might shore up some of the deficiencies that persist in Apple’s own Maps offering, especially outside of major cities and other densely populated areas.

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How The Apple Watch And iPhone 6 Plus Might Flip Your Mobile Computing Habits

Apple’s new wearable hardware could eventually become much more than just an optional accessory – eventually, it could be one half of a Voltron-style combo that makes up the bulk of our computing life, relegating the tablet and smartphone model to the past. Just like a tablet/smartphone combo was a common duo over the past few years, a smartwatch/phablet duo could be the optimal setup for working on-the-go in the future.

The iPad and iPhone previously operated together as a way to both quickly and easily handle small tasks, but also to have a larger device on hand for taking care of more serious business, or for easier reading of longer content. Apple’s ability to create a tablet that people actually wanted to use probably cut the home PC out of the loop for a big chunk of users – and the market trends among the general PC OEM population over the past few years seems to back that up.

Of course, no computing paradigm is permanent. The iPhone was perhaps the first proof for many that a lot of general computing could be handled without having to seek further than your pocket. The Apple Watch will likely offer a similar realization, and the way it changes how we look at our devices could result in a flip of position and popularity between iPhone 6 and 6 Plus models.

While Apple doesn’t reveal specific details on the iPhone 6/6 Plus sales mix when it announces iPhone numbers each quarter (or even split between the current generation and previous ones, for that matter), Apple CEO Tim Cook did say during the company’s most recent earnings call that the iPhone 6 was outselling the 6 Plus during the last quarter. I’d argue that the Apple Watch will be the bump needed to switch that around for the coming generation of new iPhone devices, because so much more can be done on the wrist, which affects the basic mechanics of carrying a large device in a big way.

As it is, I’m torn between the convenience of the smaller iPhone 6 and the big benefits of the larger display on the iPhone 6 Plus. But when the Apple Watch is added into the mix, the choice becomes much more clear. Even if the Watch only decreases the number of times you have to actually retrieve your iPhone from your bag or pocket by around 30 percent (and I’m anticipating more than that based on early impressions and reports from longer-term testers), then that already mitigates some of the downsides of the larger device. Currently, my primary reason for going with the iPhone 6 is basically just that the 6 Plus works better as something carried in a bag or coat than a pants pocket. The pocket, however, is far easier to reach in most settings.

So long as the Watch is sufficient for triaging most of the cases in which reaching into a bag would be awkward (while talking to others, for instance), my iPhone 6 Plus pains would be alleviated. And the combo then eliminates much of the benefit of carrying an iPad.

As a result, I think it’s worth considering the Apple Watch as more of an iPad-like product line than as an iPhone accessory. If Apple can usher in a shift to a wearables/smartphone paradigm, the opportunity might be far greater than if it was just adding and additional device to the existing list of devices anyone uses on a daily basis.

That’s not to say the iPad goes away, either; I’d see it becoming even more of a PC or home computer replacement in this new arrangement, spending more time on the coffee table than in the bag. And that new vision has me excited – I’ve given up on fantasies of going back to a more unplugged world, but Apple Watch could at least avoid those smartphone attention holes when a notification pulls you into a lengthy, distracted aimless browsing session.

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March 9, 2015

On Eve Of Apple Watch Launch, History On Apple’s Side

Apple has a wee announcement tomorrow. Perhaps you’ve heard. It’s called The Apple Watch, and tomorrow’s the big day. Naturally in the days before the launch, as with past device debuts, we are hearing a range of predictions about how it will flop, be wildly successful and everything in between.

In fact, today feels a lot like the day before the iPad came out in 2010. There was a ton of speculation about it and many people (including myself, I might add), wondered why anyone would need a tablet, when they had an iPhone in their pocket. We were all wrong of course, because what we couldn’t predict was how this device would change computing forever.

When you took away the keyboard from a device with a larger touch screen, something happened that nobody expected. For consumers, the bigger touch screen gave them new ways to interact with content. For business, you could work with customers by touching and swiping and as you talked, the device melted away in a way that’s not possible with a laptop.

It went so far as to change expectations of how software works and ushered in the Consumerization of IT. As I wrote in a CITEworld article on the impact of the iPad in 2012:

“The elegance and ease of use of the device — and its amazing popularity, with more than 100 million sold in less than three years – has forced enterprise software architects to reevaluate how we interact with software.”

TechCrunch’s Matthew Panzarino sees a similar dynamic happening once we strap the Apple Watch to our wrists. He believes it could go so far as to change how we interact with mobile devices by keeping our phones mostly in our pockets. We will now subtly glance at our wrists instead of clumsily staring at our phones. That sounds a lot like the way the iPad changed the we work and the iPhone changed the way we think of phones.

According to NPD, Samsung has dominated the nascent smart watch market with 78 percent revenue share. Pebble is a distant second with 18 percent. SmartWatch Group reported that translated into 800,000 units sold for Samsung and 300,000 for Pebble.

As I wandered the halls of the Mobile World Congress last week, I saw lots of smart watches from phone makers and watch makers alike, but none has captured the imagination of the mass market to-date. Conventional wisdom says that if these devices haven’t made a big dent in the market, then why would Apple do better?

TechRadar went so far as to call it  a fine product that nobody needs.

That’s one way to look at it I suppose, but whether it was the MP3 player, the smart phone or the tablet, history has shown when Apple turns its attention to a device, we should probably pay attention.

It’s impossible to predict if the Apple Watch will be a hit or a miss, but it’s probably worth giving the company the benefit of the doubt. TechCrunch’s John Biggs is brave enough to predict Apple will sell a million of them in the first month

Here’s my prediction: Consider that Apple sold almost 75M iphones last quarter alone. If just 10 percent of those folks who bought iPhones last quarter buys the Apple Watch — and I don’t think that’s too bold an expectation — then Apple would sell 7.5M Watches this quarter.

Consider that over the years we have witnessed crazy, irrational loyalty from the Apple user base, lining up on sidewalks (sometimes for days) for a chance to be the first to own the latest idevice. On curiosity alone, it makes sense that there are a percentage of those customers out there who will buy this device too, and given the size of the iPhone market that would translate into millions sold.

Some will scoff of course, and will say Apple has to fail sometime and maybe the Apple Watch is where it happens. But I say Apple has too much market momentum for that to happen and even a little will go a long way. Expect another win for Apple.

Featured Image: Blake Patterson/Flickr UNDER A CC BY 2.0 LICENSE
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Apple’s 12.9-inch iPad Sounds Like It Could Stretch The Definition Of ‘iPad’

Apple is working on a new, larger iPad as rumored, according to the Wall Street Journal, with suppliers told to gear up for production in the second half of this year. That’s a revised timeline from an earlier plan that targeted the first half of this year, but since the product’s existence hasn’t yet even been acknowledged by Apple, that kind of timetable change isn’t surprising. What is surprising, however, are the potential hardware features that WSJ reports Apple has worked on for the upcoming device, which may or may not make their way to the final design.

Apple is thinking about adopting USB 3.0 for faster transfer speeds between the large iPad and computers, external drives and other accessories, the report claims, and has even mulled adding additional USB I/O ports beyond the single Lightning port found on current model iPhone and iPad devices. It’s also looking at tech that might enable much faster charging time, but all of these potential features are still only being considered for inclusion, and could easily be left out of the eventual shipping product, per the report.

Charging time on the iPad Air currently sits at around four hours from zero to empty using the included charger in the box, and it would make sense that a device with a larger 12.9-inch display would likely also boast a much larger battery, in part because it would have the added surface area required to do so, and in part because a bigger display with similar pixel density would likely require more available power to achieve battery life similar to the existing iPad models. Improving total charge speed would help offset the additional plug-in duration required to fill up a larger powerhouse.

Faster I/O and additional inputs could reflect an iPad with a different purpose – Apple has been said to be gearing this device to enterprise customers and professional users, and providing a means though which to connect gear like mice and keyboards might make a lot of sense if indeed they’re going after that crowd. USB 3.0 is also more valuable on a device like this, vs. on existing iPhone and iPad models, since a tethered connection to a computer is becoming less and less important to most casual mobile device users. For a more business-oriented crowd, or people working with large files (creative pros, for instance) that kind of connection is much more relevant and useful on a daily basis.

Like rumors of a stylus designed for the larger iPad before it, many will dismiss these new proposed features as being completely out of line with existing iPad and iOS device design trends. Apple has almost seemed to abhor external ports, and in fact another rumor, this time about the 12-inch MacBook Air, says it’s limiting I/O to just one port on that device, which would almost seem to be motivated by exactly the opposite kind of approach to industrial design. Despite ample reason to be skeptical about an iPad Pro with an assortment of ports, however, dismissing them outright seems premature, given the company’s recent direction.

For a larger iPad to exist at all is already likely a difficult scenario for most to wrap their head around, given Apple’s current product mix and where a 12.9-inch tablet could fit. And the Apple Watch is another example where not everyone readily saw the value in Apple plan. I’d argue that the Apple of today is harder to pin down in terms of product direction, because while the decision-making is still sound and will, I think, ultimately lead to greater success, the major changes that it has undergone in recent years make it harder to anticipate future moves.

Basically, I’m saying that while a 12.9-inch iPad sprouting ports doesn’t seem like an “Apple move,” it could provide a solid bedrock upon which to renew a push for creative and enterprise adoption, both of which markets seem increasingly to be desirable targets for Cupertino based on things like Apple’s continued highlighting of creative apps for iOS and Mac, and its partnership with IBM.

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This Week On The TC Gadgets Podcast: MWC And The Future Of VR

This week, John and friends ventured off into the land of Mobile World Congress to check out the latest and greatest that mobile has to offer. The Galaxy S6 was finally unveiled, but it was actually HTC that surprised us with a new VR headset preview.

We veer off on various tangents throughout, so as usual, this podcast is a bit like a box of chocolates.

We’re also trying out a slightly longer podcast, and we want to know what you think.

We discuss all this and more on this week’s episode of the TC Gadgets Podcast featuring Matt Burns, Jordan Crook, Darrell Etherington and John Biggs.

Have a good Friday, everybody!

We invite you to enjoy our weekly podcasts every Friday at 3 p.m. Eastern and noon Pacific. And feel free to check out the TechCrunch Gadgets Flipboard magazine right here.

Click here to download an MP3 of this show.
You can subscribe to the show via RSS.
Subscribe in iTunes

Intro Music by Mendhoan.

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Teetering On The Edge Of Virtual Reality At Mobile World Congress

As I walked around Mobile World Congress this week, I couldn’t help but notice some big trends. The Internet of Things was certainly top of mind. Vendors are merging mobile into your biggest mobile device: your car. Smartwatches are a growing force, but what really caught my attention is that we are teetering on the edge of mass market virtual reality.

TechCrunch’s John Biggs got a look at the HTC Vive this week, a joint venture between HTC and Valve, and to say he was pumped would be an understatement.

“When I say I was impressed, amused, and excited, trust me. This was one of the best things I’ve seen in a long time and I am thrilled that I got to be part of it.”

That’s high praise from a man who isn’t easily impressed, but HTC wasn’t alone in trying to present virtual reality at this year’s conference. Everywhere you looked in the real world, people were wearing virtual reality glasses.

Here’s the thing. We are early in the virtual reality game. Much like the vast array of smart watches I saw in a variety of shapes and sizes, it is early days for VR equipment. They remain big and clunky and look kind of funky — but they are getting closer.

Even the HTC product was huge, and as Biggs described it, very much in the prototype stage.

When I saw Oculus Rift CEO Brendan Iribe speaking on stage at Web Summit last November, he talked about needing to refine the hardware design. He understood the equipment is still too big today, and as such it will only appeal to a small sub-section of geeks.

He said his company’s goal was to reduce the size of the hardware to a pair of designer sunglasses — and with each passing iteration the company has gotten closer to that goal.

Man wearing virtual reality glasses at Mobile World Congress 2015.While I couldn’t demo the HTC tool, what I saw and experienced this week were big goggles that you pulled over your eyes to be immersed in a virtual world. When I tried the virtual home tour at the AT&T Connected City, I sat in a chair and felt myself immersed in a graphical home full of facts and figures. I was able to control my actions by staring at a window to enter a room or the floor to exit, but I found the whole thing a bit slow to react and not quite what I would have liked, certainly nothing like the experience Biggs described when he tried on the HTC product.

I tried another VR tour at Accenture’s booth one afternoon. This one involved drinking beer in real life and taking a tour of the Spanish Brewer’s Damm brewery building in the virtual world. You moved through the world by staring at arrows on the ground. One thing was clear, I did immediately feel transported to another place, so from that perspective, the software and graphics side is definitely getting there.

But the hardware still needs work for this market to mature. Like everything else in mobile over time, it will grow smaller, faster and cheaper, and as it does it will enter the mainstream as a consumer device.

It certainly has a future in immersive games, but Iribe also saw it as a way to hold virtual business meetings where everyone could sit in the same room in the form of avatars of course. It could make it possible to meet “in person” without traveling across the world to do it. Developers could create business-friendly tools like screen sharing apps and virtual whiteboards.

While this all feels a bit like future games, it’s getting closer. As Biggs wrote in his piece:

“The content made the demo and Valve’s games were, in a word, amazing. They were funny, fun, and perfectly calibrated to excite the senses and incite wonder. It was interactive umami – the hardware, the software, the graphics, and the writing were all mixed together to create something that I have never seen.”

That suggests we are very close, closer than I believed, but we need to move beyond the prototype stage to the point that the hardware manufacturers refine the design and get this to market.

It seems that we’re living on the edge of virtual worlds becoming a reality.

Featured Image: Ron Miller/AP UNDER A CC BY 2.0 LICENSE
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Apple Watch Sounding More Independent In Latest Leak

The Apple Watch will offer a lot more independent features than were previously announced, according to a new leak from the generally accurate 9to5Mac’s Mark Gurman. The wearable is set for an official unveiling Monday, but Gurman’s report highlights some heretofore unknown features from sources with hands-on experience, including longer continuous and mixed-use battery life, on-demand heart rate monitoring, a fully independent and customizable Notification Center and Bluetooth audio accessory connectivity.

While a previous 9to5Mac report put battery life at between 2.5 and 4 hours of continuous, active use, new information indicates Apple has managed to extend that to five full hours, along with normal mixed daily use allowing the Watch to work past the one-day mark, though nightly charging is still necessary to ensure it’ll last through the entire next day.

The new report also says that a power-reserve mode, first reported by the NYT, will be available to users at any time, and will extend device life by restricting phone-to-watch communications to an on-demand basis, as well as generally dimmed screen brightness levels.

These features, as well as a full Notification center on the Watch, accessible via a downward swipe and complete with user-manipulable, app-specific settings that apply separate from those selected on the iPhone, indicate a device designed for use as something more than just a constantly connected iPhone extension.

Another new detail is full Bluetooth audio streaming support, meaning the Watch can connect directly to, and play music via, Bluetooth headsets and speakers for playback of music stored locally on the wearable. Back in September, Cook suggested it would be compatible with Bluetooth headsets, but this report seems to confirm full-featured streaming audio support.

So far, the information available via the existing WatchKit SDK, as well as much of what Apple has highlighted in its own advance materials on the device, has illustrated what an iPhone owner’s experience might be like. Based on these reported first-hand use accounts, the Apple Watch, and the presentation Monday, might offer more insight on what it can do independently. Those details, combined with a detailed look at Apple’s future plans for expanded third-party developer support, could help fill in some of the remaining gaps and questions around this all-new product launch.

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Opho’s Keys Teaches You How To Play The Piano

Those looking to learn the piano have a new option in the form of Keys, a smart keyboard you can connect to your phone to pick up new songs or to your computer to make your own.

Keys offers 24 keys in an aluminum body about the size of a 13-inch laptop. Connecting the keyboard to your iPhone lets you use the Keys app, which teaches you to play with an interface resembling Guitar Hero or Rock Band.

Colored dots scroll down and hit keys at the bottom of the screen, as LEDs embedded in the keys light up in the same color so you can quickly pick up the patterns for new songs. When you become more confident, you can move from the simplified interface to one resembling the layout of sheet music. It’s a similar mechanic to the gTar, which Opho launched at Disrupt 2012 as Incident Technologies. When you want to learn more songs, the app has public domain classics you can download for free as well as a library of more recent, recognizable tracks you can download for $1 each.

Opho Keys

Opho simplified the keyboard by stripping away most of the instrument. If you want to play different octaves, proximity sensors let you swipe left and right to move up and down the keyboard.

If you prefer having more keys, you can add another Keys unit to either side. Opho built its own wireless technology for Keys, which allows them to add an arbitrary number of instruments or controls, like a set of knobs for quickly adjusting various settings in electronic music apps.

Opho Keys

The Keys units we used for the video demo above all required external power, but Opho CEO Idan Beck says approximately half of Keys’ height comes from the massive batteries the team packed in, which give each unit several days of battery life.

At $99, Keys isn’t just a decent way to learn a new instrument — it’s also an affordable MIDI device you can easily drop into a backpack with your laptop for music production and performances. While setting up for our demo, Beck showed me a video of a DJ using Keys’s proximity sensor to modulate the song he was playing, while adding notes by playing on the other end of the keyboard. Expect more add-ons for these users as Opho releases new modules for Keys, like turn-tables and sliders.

It’s a tricky game to market to both audiences, as you don’t want the professionals who could take advantage of it thinking it’s an underpowered device for beginners, and you don’t want to scare those beginners off by focusing too much on its MIDI uses. Beck says they’re going to try to strike a balance between those approaches by getting well-known artists to use it in promotional videos in ways that make it seem impressive but approachable.

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The Business Of Privacy On Show At MWC

Call it the Edward Snowden effect. Privacy was a theme bubbling under the surface at the Mobile World Congress tradeshow — even more so than last year when Silent Circle and Geeksphone grabbed attention with demos of a privacy-centric smartphone called Blackphone.

This year they were back with a sequel device, Blackphone 2, and a plan to release a tablet, under the moniker Blackphone+. Now wholly owned by Silent Circle, the Blackphone team was also touting a suite of enterprise-focused encrypted apps and services, flush with $50M in new financing.

Geeksphone co-founder Javier Agüera, who has now moved over to head up innovation for Blackphone, said SGP Technologies’ priority now is scaling up — by targeting the enterprise market.

“I wouldn’t define Blackphone as a social enterprise but there’s definitely a component there as towards making the world more secure and protecting people’s privacy. So it’s a big opportunity and we’re now focusing on making Blackphone grow,” he told TechCrunch. “Now in the second year we’re stepping up.

“We’re entering into the converged space with the tablet. We are re-exploring how enterprises use this kind of device. We don’t expect every single enterprise to take a Blackphone+ into a meeting room, so into vertical use, that’s why we make it available in different forms and flavors so we can adapt and cater to the different needs.”

While the original Blackphone was marketed at prosumers, and they remain a secondary target, Agüera said the big growth opportunity for Blackphone’s pro-privacy hardware and software is in the enterprise space, driven by the consumerization of enterprise IT and the BYOD (bring your own device) trend.

“The perimeter of security is no longer inside the building it’s outside. So that’s why we’re focused on enterprise,” he said.

Blackberry, the erstwhile encrypted email enterprise darling, did not even have a booth at this year’s MWC — although it did briefly tease a new device it has in the pipes for release later this year, showing that while its fortunes are undoubtedly down it’s not entirely out of the mobile game. And with security rising up the enterprise agenda Blackberry may feel it has reasons to be cheerful.

Still, it’s clear the years of Blackberry owning enterprise mobility are over. Which means more room for newcomers, like Blackphone, to elbow in with fresh solutions.

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Security, privacy and geopolitics

“This is privacy. Security’s part of that. Privacy is security and policy,” said Agüera, talking generally about the scope of the Blackphone project. “It’s not only how secure is your device, but also what do you do with your device? And we help users and companies figure out how to protect their personal data in a real-world scenario. So we know people will install Angry Birds in the phone, we just help companies create the policies so that Angry Birds is totally isolated from their [work content].”

Another relative newcomer to the smartphone space, Finnish mobile startup Jolla, also had some security news on the slate at MWC, announcing a partnership with SSH Communications — to create a security hardened version of its Sailfish mobile OS. That’s likely not arriving til next year but the trajectory is tellingly similar, with Jolla also pointing to businesses and governments as potential customers of hardware running Sailfish Secure.

“All of the devices at a certain point will have a security client,” Jolla co-founder Marc Dillon told TechCrunch in an interview, explaining how Sailfish’s security credentials are going to be burnished. “So they can have secure communications peer to peer, device to device. Then in conjunction with SSH we can also offer solutions to enterprises so that if banks, hospitals, things that require high levels of security and want to be able to freely communicate peer to peer they can.”

Jolla has also now got a tablet in the works, and since launching its first device at the end of 2013 has made a point of emphasizing how its business model does not involve selling user data to third parties — making privacy protection a highlighted point of differentiation between Sailfish and Google’s Android. So it’s also now pushing privacy plus security.

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“We’ve had a lot of interest from governments,” Dillon added. “We’ve been talking to the European Union. We’ve been talking to the Russian government… They’ve come to us. They’ve been talking about this in the news.”

Jolla’s European origins explains the regional interest from Russia. This is post-Snowden geopolitics being played out via non-U.S. mobile platform preferences, giving regional players some potential business uplift.

Blackphone, meanwhile, has ties to the U.S., with offices and investors there, but has chosen to be headquartered in Europe, in Switzerland, a country which enshrines a right to private communications and email in its constitution. And it’s forked Google’s Android — creating a security-hardened version of the platform, called PrivatOS, that’s loaded onto its own brand hardware (assembled and security signed in Madrid, Spain), with Google services replaced with its own suite of secure apps.

Its business is also software as a service as well as hardware — extending Silent Circle’s original portfolio with a suite of encrypted communications apps and services that run on other devices, including iOS and Android. The company is positioning its business to reach broadly across the mobile space to serve enterprise customers of all stripes.

Agüera says Blackphone already has government agencies using its services — including in the U.S. “We sell worldwide, in all regions of the world. Latin America, Middle East, South East Asia, South Korea, everywhere,” he added. “We have companies from Fortune 50, Fortune 1000. Some corporations use us across the company, some for just the top executives. Even some corporations, they don’t use us but they have us as a back-up solution — because for example when Sony was broken into, how do you manage that crisis?

“In Sony they had to take the old Blackberrys, like they had in the warehouse, five-year-old Blackberrys… We’d rather our customers use us as a daily phone, but that’s part of it. Each corporation has different needs, and we have to cater to those needs.”

Elsewhere on the MWC show floor a Brazilian startup called Sikur was showing off a Blackphone-a-like privacy-focused handset called GranitePhone — touting encrypted text messaging, voice, group chat and email, along with Android and iOS versions of its software — so buyers of its devices aren’t locked into talking to a limited circle of just GranitePhone users.

The Brazilian government has been highly and publicly critical of U.S. intelligence agency surveillance programs, so it’s no surprise that a homegrown startup has followed Blackphone’s lead and is pitching counter-surveillance technologies of its own.

Trust and transparency

Open source company Mozilla, which makes the HTML5-based Firefox mobile OS, was also talking privacy in Barcelona this week — promoting an ongoing collaboration with German carrier Deutsche Telekom, which it announced at MWC last year.

Media reports initially got the wrong end of the stick, thinking the pair were about to unbox a dedicated privacy phone. That was not in fact the case. Instead they discussed an ongoing collaboration that’s aiming to bake privacy thinking into Mozilla’s Firefox OS — in order to “bring data privacy closer to customers”, as they put it when they announced the initiative last year.

While not as instantly tangible a concept as a ‘privacy phone’, it’s further evidence of privacy concerns filtering down into business practices — and being used as “a point of differentiation” to attract customers, as Denelle Dixon-Thayer, Mozilla’s SVP of business and legal affairs, couched it during an on stage panel.

The session also included Dr Claus Ulmer, group privacy officer for Deutsche Telekom.

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The pair said the business imperative to come up with privacy solutions boils down to building user trust — and that brand trust has been converting into improved revenues for Deutsche Telekom, said Ulmer.

“We always try to put the user first,” added Dixon-Thayer. “Users are fearful about what’s happening to their data. Who has access to their data. What’s happening if the entity gets access to the data…  We need to have those users trust the ecosystem. If we get them to trust the ecosystem we’re going to generate more interest, more support from them, and we’re going to get more out of it… If users understand the value exchange.. they’re more likely to feel comfortable sharing their data.”

One area she said Mozilla has been working on is making its privacy policies more accessible and intelligible for mobile users — by, for instance, writing them using a ninth grade reading model and using bullet points to condense and foreground key points, to offer a digested and accessible summary ahead of the full T&Cs. They also actively size policies to fit on small mobile screens.

Dixon-Thayer said a lot more needs to be done generally in the digital space to get technology users reading and understanding the implications of what they are agreeing to. She called for more creative approaches to engage users by making privacy policies “simple and interesting enough” — perhaps using contextual alerts, or pictures to help convey the implications of data sharing in a more immediately graspable way.

“The next step requires more user engagement,” she argued. “In Firefox OS… we’ve really tried to do something differently. We have created space for privacy policies for all of these different parties in the transactions, and some folks have wanted to include theirs in our OS.

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“Part of it is that I think the challenge is we need to do it more contextually — so it’s in context for the user, so the user doesn’t just agree to something at the outset and then not really understand what that means later. Because that’s part of the problem of not engaging them in that value exchange… We need to be creative about how we do it. I think alerts by the phone is one way we can do it.”

Deutsche Telekom’s Ulmer said the aim of the privacy collaboration with Mozilla is to help users understand “what’s going on with their device”, and also give them more control, so they can influence how or what kind of data is flowing — perhaps via offering varying degrees of data obfuscation.

He gave the example of a location blur feature which lets users choose how specifically (or otherwise) they want their location to be transmitted.

“For what reason does a weather app need to know exactly where you are at this moment?” he asked. “This solution will offer you the ability to blue your location to a radius of 10km or to a country or have a random solution for that. These are quite intelligent solutions that really help all of us to have a better future in the mobile world. And they also help the companies to sell their products because as long as we have the trust of the customer we’ll also succeed in the business.”

The two both made the point that more collaboration is needed among players in the digital industry generally to pro-actively work on baking privacy by design  into their business processes — to avoid the risk of having regulators step in and do it for them.

“All the participants in it need to be comfortable about being transparent, and today not everybody is — because they’re concerned that if they’re transparent what if their competitor’s not and then they look like they’re doing something bad when in fact it’s the industry really doing it,” Dixon-Thayer noted. “So we need to be better as a group and collectively say this is where we want to go, how can we get ourselves there?”

“It’s only going to get worse for all of us to operate in this space if we don’t actually take on some self-regulation and do it ourselves,” she added.

IoT as a privacy opportunity

Intel’s Brian Hernacki, chief architect of its New Devices Group, which includes wearables, was also speaking during the session — and he looked past mobile to consider privacy in an age of myriad connected devices, which he argued amps up the risks in multiple ways and therefore requires a new approach.

“You’ve got people who make coffee pots and belt buckles and shoes.  They don’t live and breathe technology, they don’t live and breathe privacy law. They don’t necessarily even have a legal department to help them digest the privacy law that’s out there. The space itself is also much more prone to sensing, collecting data,” he argued, adding: “It almost inherently creates more risk.

“We want the value that comes out of these great devices that collect our information and make recommendations to us… And the devices themselves are more challenging; they need to share. They have very tiny little processor, very tiny little memory, very tiny little battery, they need to ask that smartphone or that cloud service to help them accomplish the task that you want them to do.”

At the most basic level, wearables’ tiny screens clearly aren’t suited to displaying or otherwise delivering lengthy privacy policies. Some connected devices don’t or won’t even have screens. So how will IoT device makers even be able to meaningfully gain user consent for data processing?

There were no clear answers during the session on how to fix that specific issue, but Hernacki argued there is a business opportunity at this “nascent point” in the development of IoT to advocate for privacy by design, and for others to come along and sell “pre-designed”, “pre-integrated” pro-privacy technologies and platforms to the smaller entities who are building connected devices.

In other words IoT startups could be sold privacy services and expertise — such as technologies that automatically encrypt or safely transmit data, to relieve every OEM in the space from having to “go build a TLS stack” themselves, which Hernacki asserted is “never going to happen”.

“We need to understand that IoT means thousands, or 10,000 OEMs, who are not necessarily deep technical players, who may not have deep legal partners, there has to be an aggregation capability. Someone has to provide pre-designed technologies, so that when somebody goes to build that bracelet or that smart shoe, or that wireless charging IKEA table, then every one of these companies doesn’t have to think through and then resolve these problems.”

smartwatches

“There are a lot of OEMs out there without deep resources to really invest individually in this. And the more best practices and core capabilities that we can bring in, pre-integrated platforms to those manufacturers, the better chance we have of covering the market with the kind of privacy-centric design that we want. We’re not going to be able to rely on 10,000 OEMs to all do it right,” he continued. “A lot of the traditional techniques, education, transparency, accountability, choice, are absolutely great beginnings, but they’re not enough. We’re going to need more than that.”

“Don’t get me wrong, this is still a very hard problem. There are still very challenging technical barriers. But we’re at the right moment in time to do it. We’re well educated to do it. And I think, when I talk to people in the industry, we’re all motivated to do this well,” he added.

“There’s a great opportunity. A lot of the companies here are looking at building these pre-packaged technologies… to enable this explosive growth. To enable the kind of capabilities that we want to see out of wearables and IoT.”

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The Artiphon INSTRUMENT 1 Is A Symphony, Rock Band And DJ In The Palm Of Your Hand

It’s just four days in and Artiphon INSTRUMENT 1, the electronic device that can become almost any instrument you want it to be has already surpassed its Kickstarter goal by almost $250,000.

The Artiphon INSTRUMENT 1 allows you to play hundreds of instruments on one device in a number of different ways using an iPhone as the controller. Not only can you play piano, violin, guitar or loop beats as a DJ, you can also mix up the way you play those instruments. You can play the guitar with the sounds of piano keys or play the piano with the sounds of a banjo, for instance.

Artiphon is also creating a companion app so that you can literally program the device to become any instrument you want it to be. “Any number of combinations can be used,” said founder Mike Butera.

The idea for the Artiphon INSTRUMENT 1 came about one day while Butera was on the road with his band.

“I was carrying a viola, cello, guitar, an electric guitar, all these instruments and it was hard to lug all that around. I got to thinking about GarageBand. It can sound like anything because it’s software. I wanted something like that to exist as an instrument,” he said.

It just so happens that Butera also holds a PhD in sound studies and was a product developer for stereo systems at the time – technical skills that enabled him to dream up what this sort of instrument would look like.

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It took four years and many iterations before the product came to be what we see today. An earlier version debuted during CES 2013.

AOL founder Steve Case liked the idea and gave Butera some investment money for research and development. Dave McClure, Eric Reis and a some musical angels from Nashville were on board as well. Butera took in a total of $700,000, hired a team of engineers, brought in his co-founder and CMO Jacob Gordon and started testing the product out on various musicians.

Bands such as The Weeks, Wild Cub, Moon Taxi, Mikki Ekko (who produced Rihanna’s ‘Stay’} and even Moby have given the product a spin.

Most Kickstarter campaigns don’t start out with this much support. “We were told by Kickstarter that we were 99 percent ahead of most campaigns, actually,” Butera said.

So why a Kickstarter campaign for something with so much backing already? Part of it is about getting the idea out there for marketing purposes. Kickstarter provides that platform for Butera and his team to reach the potentially interested masses. But it can also provide that extra bit needed to get the product into production.

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“Hardware is pretty intense,” Butera said. “The angel funding helps with the R&D process but we needed working capital to manufacture it.”

The Artiphon campaign is reminiscent of Gtar in some ways. For those unfamiliar, the GTar is an interactive digital guitar that helps beginners learn to play using an app on their iPhone. The GTar went $250,000 over the original campaign goal. The difference is Artiphon can simplify for beginners, but can also become virtually any musical instrument it is programmed to be. It’s also in a later funding stage than where GTar was when that campaign ended.

We could also see this instrument on the shelves at our local Apple Stores in the next year. Butera confirmed his company is in discussions with Apple’s retail arm and that he plans to add the INSTRUMENT 1 to other retail outlets by late 2016.

The Artiphon crew will be traveling to the film, interactive and music festival SXSW this next week to share the instrument with festival attendees. “We’ll probably have some great spontaneous performances there, too,” said Butera.

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