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June 13, 2015

Holus Is A Tabletop Device That Turns Digital Media Into A 3D Hologram

Launched on Kickstarter this morning, Holus is a tabletop device that converts digital content into a 3D hologram. Created by H+ Technologies out of Vancouver, the campaign has nearly doubled its goal of $40,000 in its first 2 hours.

Don’t expect to use this to summon Obiwan with a seven-inch image of Princess Leia. Objects aren’t 3D in any sense we’re used to. Instead, the device is a square tabletop platform which encases a glass pyramid upon which media is projected from below. The result is an ostensibly 3D image which can be viewed from 360 degrees around the machine.

Holus comes in two versions: Pro and Home. While the Pro version is slightly bigger, the main difference is that it comes with an SDK license to develop apps for the device.

The company has developed an SDK that supports game engines like Unity3D and Unreal, as well as plugins like Occipital (3D Scanning).

While the company expects to deliver units starting in Q2 2016, they have already demoed a working version of the device at multiple technology conferences. Additionally, the team has already created a larger, room sized version which they installed at the BC Ronald Mcdonald House to create an interactive holographic experience for children staying there.

The device will eventually retail for $850, but can be preordered for an early bird price on Kickstarter now.

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Oculus Rift Special Event Live Blog

We’ll be at Dogpatch Studios in SF to check out the latest from Oculus, which is most likely going to share some details regarding its upcoming consumer Rift headset launch (set for early 2016). Hopefully we’ll get a lot more specific on release timeline and price, as well as final hardware design. Stay tuned as we reveal all below!

Darrell Etherington June 11, 201511:00 am

Check out some of our coverage here; Oculus Previews “Oculus Touch” Handheld Motion-Tracking Haptic Controllers

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Darrell Etherington June 11, 201510:57 am

And that appears to be it.

Darrell Etherington June 11, 201510:57 am

Luckey says if you showed this presentation to someone from 10 years ago, they’d think it was sci-fi. Then he’s off the stage.

Darrell Etherington June 11, 201510:56 am

Darrell Etherington June 11, 201510:56 am

Demos will be forthcoming at E3.

Darrell Etherington June 11, 201510:56 am

Oculus is using an experience called Toybox to test Oculus Touch input, and Luckey says it works with others to give the impression of multiple people interacting in a shared environment.

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They also detect touch-based input from all fingers.

Darrell Etherington June 11, 201510:55 am

They have haptics so that you can “feel the objects you’re touching.”

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They’re mirror images of each other, they’re wireless, they have 360-degrees of tracking technology and inertial tracking. Each one has a thumbstick, two buttons, an analog trigger, and a hand trigger.

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Here’s what Oculus wanted to achieve with this controller design. It was important that it not abandon traditional input, and that it be lightweight.

Darrell Etherington June 11, 201510:53 am

Darrell Etherington June 11, 201510:52 am

Example is that you need to be able to pick up a gun in the virtual world, use it and then discard it seamlessly 

Darrell Etherington June 11, 201510:52 am

Darrell Etherington June 11, 201510:52 am

Goals were to get hand presence, precise manipulation in VR space.

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This is a dev prototype called “Half Moon.”

Darrell Etherington June 11, 201510:51 am

Darrell Etherington June 11, 201510:51 am

Oculus Touch is the input system!

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Luckey says one of the first things people do when they try it is reach out into the virtual world.

Darrell Etherington June 11, 201510:50 am

Darrell Etherington June 11, 201510:50 am

Darrell Etherington June 11, 201510:50 am

Xbox One controller gives people a common factor to design for, though, Luckey says.

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“There will be different input for different types of games,” but Oculus is going to show us something of its own today.

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Darrell Etherington June 11, 201510:48 am

Input! Presented by Palmer Luckey

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“One more thing that we really want to show you.”

Darrell Etherington June 11, 201510:48 am

At E3 you can try everything they’ve shown today.

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Still that Q1 2016 date, really wish they would go more specific.

Darrell Etherington June 11, 201510:47 am

Iribe is back to recap.

Darrell Etherington June 11, 201510:47 am

Darrell Etherington June 11, 201510:47 am

Friends list will let you see what others are up to and jump right in. There’s also a 2D version of Oculus Home for use on your standard computer displays.

Darrell Etherington June 11, 201510:46 am

Darrell Etherington June 11, 201510:46 am

Darrell Etherington June 11, 201510:46 am

Will feature VR previews of games you can jump right into before you buy.

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“Jumping off point for everything in the Rift universe.” When you put on the Rift, it’ll drop you right into Oculus Home, including a games list, friends list and more.

Darrell Etherington June 11, 201510:45 am

Darrell Etherington June 11, 201510:45 am

Oculus Home: This is the new system software for Oculus Rift.

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Says it was a priority to make it “just work” right out of the box.

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Darrell Etherington June 11, 201510:44 am

Now VP of Product Nate Mitchell is here to talk about Rift software user experience.

Darrell Etherington June 11, 201510:44 am

Darrell Etherington June 11, 201510:44 am

Oculus is announcing more than $10 million to support indie game development for Rift.

Darrell Etherington June 11, 201510:43 am

Improvements are coming to Oculus Share to make it even easier, especially for indie devs.

Darrell Etherington June 11, 201510:43 am

Targeting platforms is easy, but that’s not enough. That’s why they created Oculus Share for devs to try others’ creations.

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Darrell Etherington June 11, 201510:42 am

Now she says with Rift, anyone can create those kinds of experiences. Thanks to close connection with Unity 5 and Unreal Engine 4.

Darrell Etherington June 11, 201510:42 am

Talking about how Ultima Online addiction meant her parents had to get a second phone line for constant dial-up connection.

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Darrell Etherington June 11, 201510:41 am

They still just keep showing that Q1 2016 date. Now Anna Sweet, head of developer strategy is up.

Darrell Etherington June 11, 201510:40 am

Now we’re watching a composite trailer of the games we just saw, as well as many more. One from within the goalie mask appeals to my Canadian sensibilities.

Darrell Etherington June 11, 201510:40 am

And here’s a look at the developers Oculus is working with.

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Here’s that list.

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More games coming at E3, Rubin says as he returns.

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Insomniac founder says he was initially skeptical of VR, until he tried it himself.

Darrell Etherington June 11, 201510:38 am

Scary snow planet adventure, it looks like. I’m a little terrified already.

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Darrell Etherington June 11, 201510:37 am

Now it’s Insomniac games, revealing their new title Edge of Nowhere, which is an adventure thriller.

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Darrell Etherington June 11, 201510:36 am

Sounds super cool actually. And different from the usual VR hack/slash/shoot fare.

Darrell Etherington June 11, 201510:36 am

Atmospheric RPG, Adams says. You tackle a labyrinth, which only opens once a year. The twist is that you come back every year, and your player character ages, leading to different abilities as you get older.

Darrell Etherington June 11, 201510:35 am

Darrell Etherington June 11, 201510:35 am

Kinda reminds me of Ico or Shadow of the Colossus.

Darrell Etherington June 11, 201510:34 am

Darrell Etherington June 11, 201510:34 am

Now a new game, called Chronos.

Darrell Etherington June 11, 201510:34 am

Adams says they were super excited about VR and Oculus, worked with them on Herobound 1 and 2.

Darrell Etherington June 11, 201510:33 am

Trailer done, now it’s David Adams from Gunfire Games.

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Darrell Etherington June 11, 201510:33 am

This trailer is even more amazing on a huge screen, can’t wait to actually experience it in the Rift itself.

Darrell Etherington June 11, 201510:31 am

Darrell Etherington June 11, 201510:30 am

In case you want to see what we’re seeing, here’s that trailer: http://techcrunch.com/2015/03/19/watch-this-eve-valkyrie-trailer-to-get-a-taste-of-what-space-combat-is-like-in-vr/

Darrell Etherington June 11, 201510:30 am

Darrell Etherington June 11, 201510:30 am

People will be able to try it at E3 next week, and it’s launching next year. Now there’s a gameplay trailer.

Darrell Etherington June 11, 201510:30 am

Valkryie is designed from the ground up for VR. You jump in, and you’re immersed in a 360-degree cockpit.

Darrell Etherington June 11, 201510:29 am

Darrell Etherington June 11, 201510:29 am

After demoing early versions of Valkyrie to fans, they found the response amazingly positive. Please make this, fans said.

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Darrell Etherington June 11, 201510:28 am

A small team at EVE got DK1 kits, and immediately started building a space combat simulator, having grown up on stuff like TIE Fighter.

Darrell Etherington June 11, 201510:28 am

Now we’re talking about EVE Valkyrie, which is the first-person space shooter designed for VR and Oculus Rift.

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Here’s the motto of CCP, which VR helps immensely with.

Darrell Etherington June 11, 201510:27 am

Darrell Etherington June 11, 201510:27 am

Hilmar Veigar Pétursson up, he’s the CEO of CCP, which created EVE Online, the massive space sim.

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Darrell Etherington June 11, 201510:26 am

Regardless of advances, we’ve always had a “windows [we] couldn’t step through”. VR changes that, Rubin says.

Darrell Etherington June 11, 201510:25 am

He’s talking about content at launch. Starts with how Star Wars inspired him to want to create worlds.

Darrell Etherington June 11, 201510:25 am

Darrell Etherington June 11, 201510:25 am

Jason Rubin, head of Oculus studios now up.

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More input news coming later, Iribe says.

Darrell Etherington June 11, 201510:24 am

He suggests that in the future you’ll be able to co-play in a virtual environment with friends.

Darrell Etherington June 11, 201510:23 am

Brendan is back up.

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Darrell Etherington June 11, 201510:23 am

Darrell Etherington June 11, 201510:22 am

Creates a virtual living room within the VR experience in which to game.

Darrell Etherington June 11, 201510:22 am

Darrell Etherington June 11, 201510:22 am

Streaming Xbox One games to PCs will also be available for Oculus Rift.

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Windows 10 has native Oculus Rift support.

Darrell Etherington June 11, 201510:21 am

Darrell Etherington June 11, 201510:20 am

This is now a brief Windows 10 ad intermission. Phil is talking about how great the new OS is.

Darrell Etherington June 11, 201510:20 am

Darrell Etherington June 11, 201510:20 am

Phil Spencer, head of Xbox is here to talk about their partnership.

Darrell Etherington June 11, 201510:20 am

Darrell Etherington June 11, 201510:19 am

They decided that including a gamepad with this generation of device was crucial. So they’re shipping it with an Xbox One controller and a wireless PC adapter.

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This has been a huge question mark around Oculus Rift.

Darrell Etherington June 11, 201510:18 am

Next up, we’re talking about input.

Darrell Etherington June 11, 201510:18 am

Darrell Etherington June 11, 201510:18 am

Headset is wrapped in fabric to make it more comfortable to hold with your hands.

Darrell Etherington June 11, 201510:18 am

Darrell Etherington June 11, 201510:17 am

Adjustable slider lets you set the specific distance between your eyes. This is like pupillary distance if you use glasses for vision.

Darrell Etherington June 11, 201510:16 am

Darrell Etherington June 11, 201510:16 am

Iribe now detailing the comfort of the headset. Says it’s very thin and easy to wear. Feels lightweight so you don’t feel like you have a huge thing hanging off your face.

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Headphones are removable so you can bring your own.

Darrell Etherington June 11, 201510:15 am

Darrell Etherington June 11, 201510:15 am

“All that audio must be 360,” Iribe says, in order to achieve the desired affect.

Darrell Etherington June 11, 201510:15 am

Rift features an integrated audio system for immersive sound.

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Some seated and some standing experiences, you can use it both ways.

 
Darrell Etherington June 11, 201510:14 am

Darrell Etherington June 11, 201510:14 am

Constellation tracking system determines your position in space. There’s also a new sensor for desktop use to work with the constellation for tracking.

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Darrell Etherington June 11, 201510:13 am

Hardware has a wild field of view, and a new constellation tracking system.

Darrell Etherington June 11, 201510:13 am

Darrell Etherington June 11, 201510:12 am

Now Iribe is talking about how they got VR to the point where your brain has to convince itself this isn’t real.

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This is the first time we’ve seen a physical version of the shipping hardware.

Darrell Etherington June 11, 201510:11 am

Darrell Etherington June 11, 201510:10 am

And we’re doing the rift hardware and OS reveal.

Darrell Etherington June 11, 201510:10 am

Darrell Etherington June 11, 201510:09 am

“This is gonna change everything. We’ve all been dreaming about this for decades.” 

Darrell Etherington June 11, 201510:09 am

Oculus can make the T-Rex real, that’s the whole point.

Darrell Etherington June 11, 201510:09 am

Darrell Etherington June 11, 201510:09 am

Using a T-Rex as a demonstrative example. T-Rex being here would scare the pants off all of us basically.

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No matter what the advances in video games, we’ve still always been trapped with a 2D screen, Iribe says. No matter what you can achieve with a screen, you can’t achieve the feeling of being there.

Darrell Etherington June 11, 201510:07 am

Darrell Etherington June 11, 201510:07 am

Now answering the question of “Why VR?” Basically because we’ve always been moving towards it, from the beginning of gaming.

Darrell Etherington June 11, 201510:07 am

Darrell Etherington June 11, 201510:06 am

Giving props to supporters of the project now.

Darrell Etherington June 11, 201510:06 am

He’s giving us a history of Oculus. Three years ago they launched the Kickstarter.

Darrell Etherington June 11, 201510:06 am

Brendan Iribe is up. 

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Here’s Josh Constine in full-on blogger mode. https://tctechcrunch2011.files.wordpress.com/2015/06/oculus-rift-pre-e30005.jpg?w=680

Darrell Etherington June 11, 201510:04 am

This is the new logo, as seen dimly through a gauzy light filter of some kind. Ethereal.

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Here’s the crowd. Lots of familiar tech press faces.

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I would love to Oculus.

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We’re in!

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Stats!

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Here’s the more readable version of that paragraph describing what we’re here to see.

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Behold the monolithic Rift headset image that dominates this waiting area.

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Here’s that fancy new Oculus logo, in all its shiny glory on a super hip concrete wall.

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Darrell Etherington June 11, 20158:57 am

Darrell Etherington June 11, 20158:57 am

We’re in and waiting for the event to start. There’s a lovely press area here for us to wait in, complete with stats on Oculus hardware to date and a teaser of what’s on tap for today.

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