Pages

November 22, 2014

Makerclub Helps You Learn 3D-Printed Robotics

Want to make a giant 3D-printed spider robot? A humanoid help-mate? A robotic scorpion with a powerful, electrified tail? Makerclub can probably help. Created as a place for makers to come together and discuss 3D printed robotics, the service is now part commerce site, part repository, and part educational resource. Interestingly, the service is also offering a hardware brain on Indiegogo to help build the creations.

“As far as we know, no-one else is creating a 3D printed library of parts such as ours, or building an educational platform to bring the technology to the mainstream,” said the founder Simon Riley.

Reilly has also created a board, called the MakerConnect, that makes it easy to build the creations on the site. Called the MakerConnect, it connects an Arduino board with on-board Bluetooth so you can wirelessly control the creations on the site. While you don’t need to use the MakerConnect, the $50 board makes it much easier to build many of the robots on the site.

“We create 3D printed robotics projects which teach invention and product design. Each project is powered by our Arduino based chip, and controlled by your smartphone,” said Rielly. Users can download plans and programs and then print all the parts needed for the robots. There are even lesson plans using the models so kids can learn how to create robotic projects with a minimum of fuss.

“I studied Electronic Engineering with Computing at Nottingham, with my 3rd year in UNSW, and then went into Software Development,” said Rielly. “I’ve worked for a number of companies, big and small, including Experian, eBay and Brandwatch and have become a relatively proficient programmer. However, it always niggled me that I came out of University with a 2:1 and almost no real understanding of or passion for my subject, and I had to spend the next 5 years catching up before and after work.”

“This all started from my frustrated efforts to make a remote controlled car 2 years ago. I could work out how to program everything but my woodwork and general craft skills are so below par, that everything I made would either fall apart or be so clunky that nothing would move. I was then lucky enough to meet up with my old boss at a Christmas party where we discussed the beginnings of my idea and get brought a 3D printer for my combined Christmas and Birthday Present two weeks later,” he said.

Reilly describes the project as “everything I would have wanted as a 15-year-old kid.” Throw in some Stephen King books and a Victoria’s Secret catalog and I think he might be right.

Microsoft Updates How The Surface Pro 3 Handles Wi-Fi

Microsoft released a set of updates for its Surface Pro 3 tablet today,  including fixes for the tablet-hybrid’s Wi-Fi connectivity, a part of the device’s performance that some have flagged as problematic. I’ve had some Wi-Fi issues with my loaner Surface Pro 3, but haven’t been sure if they stem from Windows 10′s nascency, or the device itself.

Paul Thurrott noted “ongoing issues many users have with Wi-Fi on Surface Pro 3″ in a post today on the patches, implying that there is some level of market discontent that could be solved with the new code.

Here’s Microsoft’s description of the changes, in an entry released before the code itself shipped:

Wireless Network Controller and Bluetooth driver update (v15.68.3066.135)

  • Enables better throughput after waking from sleep and connecting to an 802.11AC network.

  • Ensures Infra scan list is not empty while connected to a wireless display adapter.

  • Resolves an issue connecting to Cisco 1242 access points.

  • Ensures device reconnects properly to a hidden SSID using a 5Ghz DFS channel after waking from sleep.

  • Adds customer-requested functionality to prefer 5Ghz connections when both a 2.4ghz and 5ghz connection are present with the same SSID.

Later today I’ll update my Pro 3 and see if it solves the intermittent issues I’ve been having. As an aside, I don’t meant to sound overly negative. Wi-Fi has been the only sticking point I’ve had with Windows 10 and the Pro 3 thus far in using them together. Well, aside from Windows 10 occasionally doing some thing silly, but, again, it’s preview code, so you have to take quirks in stride.

Microsoft’s Surface project brought in $908 million in revenue in the last quarter, and inched towards profitability. The company expects sequential-quarter unit volume to rise in the current period.

Prizm Plays Music You Like To Transform Your Living Room Into Your Favorite Coffee Shop

Remember the last time you went to the same coffee shop or bar because the staff tends to play music you like and you don’t have to pick the next song? Prizm is a neat little pyramid add-on for your sound system to transform your living room into this coffee shop you like. The French startup is just beginning the last week of its Kickstarter campaign of its $129 smart music player for your home.

If you want to use Prizm to play music, you just have to press the play button and that’s it. Prizm will stream music directly from Spotify, Deezer and SoundCloud based on your favorite genres and tracks. You don’t have to launch anything on your phone or computer. It’s like a physical Pandora-like service for your home.

“The key advantage compared to existing solution is that Prizm is both instant and context-aware,” co-founder Pierre Gochgarian told me. “Our device automates what every music service tries to do with their playlists — ‘Wake Up’, ‘Dinner Party’, etc.”

Behind the scene, Prizm detects who is in the room using the Wi-Fi and Bluetooth signals from your phone. If someone else is home as well, Prizm will adapt the track list to find songs that suit you both.

You can like a track or skip it, making Prizm learn more about your tastes over time. And if you’re sitting across the room, there will be an optional mobile app to control Prizm.

Now, Prizm has some limitations as well. For example, you can’t use Prizm to simply stream music to your stereo using AirPlay, Spotify Connect or Chromecast. For now, it’s all about the hands-off listening experience. Gochgarian told me that the team was considering adding AirPlay and Spotify Connect support.

But there is one feature that I particularly like. Prizm will also listen to its environment to know if there are many people ready to party, or if it’s a quiet dinner with a few friends. This way, it can play some music that will suit everyone’s mood.

Logitech’s New AnyAngle iPad Case Gives It A Surface-Style Kickstand

Logitech is slowly but surely turning the iPad into a Microsoft Surface – which is good news for those who envy some of the Windows device’s productivity features, but not its software or overall form factor. The new Logitech Keys-To-Go feels a lot like the keyboard included in the Microsoft Type Cover, and now there’s a stand/case called the AnyAngle that essentially mimics the Surface’s variable inclination kickstand.

The AnyAngle will provide protection to your iPad, with a front cover flap, full coverage of sides and edges, and a back panel with a see-through window so that you can enjoy your huge expanse of gold, silver or space gray even with the case on. The iPad Air 2 fits in it snugly, and yet is also easy to remove and insert whenever you want. Passthrough buttons give you access to all switches, and openings let you charge, take pics and get sound from the speakers.

AnyAngle’s multi-material front cover provides a nice bit of visual flair, and a folio-style look that should suit office use, and the key feature here is the folding kickstand that’s clearly aimed at productivity nuts. You can adjust it to prop up your iPad at an analog range of different stances, with the motion of the stand combined with flipping your gadget altogether.

AnyAngle’s prop powers make it a formidable companion for frequent travelers, and for those wanting to type with the Keys-To-Go, Apple’s own Wireless Keyboard or any other BT companion input device that doesn’t come bundled in a case of its own. It’s nice having the option to either use it with or without keys, too.

The AnyAngle still feels like it adds a decent amount of bulk to the iPad Air 2, however, and it costs $59.99 on its own. It’s cheaper than a keyboard case if you just want a case, and no keyboard, or if you just want a keyboard, it’s cheaper to get the Keys-To-Go than a keyboard case – but if you want both all the time, a keyboard case is a better option. If you’d rather have choice, or just one or the other, Logitech’s new lineup has you covered.

TC Droidcast Episode 27: Nexus 6 Is Too Big And Nokia N1 Is Too iPad

This week on the Droidcast, it’s Darrell Etherington, Greg Kumparak, and Engadget’s Chris Velazco, and we’re talking in more detail about the Nexus 6 now that the full reviews are out. Bottom line: It’s big. We also tackle Nokia’s return to hardware with an Android-powered tablet, and Google’s acquisition of an iOS prototyping company.

Next week, we’ll have more to talk about in terms of the first devices beyond the Nexus program to get a taste of Lollipop, including the M7 and M8 HTC One GPE smartphones and the Nvidia Shield Tablet.

Subscribe on iTunes and check out past episodes directly on TechCrunch.

Download it directly here: http://traffic.libsyn.com/droidcast/droidcast-27.mp3

Dyson Invests $2.35B In R&D, Aims To Launch 100 New Products Over The Next Four Years

Dyson is spending big on new products and product categories, the company announced today. The maker of vacuums, fans, heaters, hand dryers, robots and more announced today that it would be spending a total of $2.35 billion across a UK tech campus, expansion of its manufacturing efforts, investment in British universities to foster talent, and $1.56 billion in new specific tech development projects.

The British company wants to roll out no fewer than 100 new products, across four new tech portfolios over just the next four years – we’ve already seen it introduce the 360 Eye robot vacuum cleaner this year, as well as announce its entry into the humidifier market, with a device that simultaneously filters bacteria out of the air while it works. In past interviews, founder and CEO James Dyson has hinted that the company might be interested in applying the work it has done in battery tech to other areas, too, and continuing to advance the field of domestic robotics.

Dyson says it folds a full one-third of its total profits back into R&D, and notes that 2,000 of its roughly 4,500 employees worldwide are engineers, and 1,000 of those have come on board in the last four years alone. Its partnerships with academic institutions also help it funnel new talent into the company, as well as work out outside research projects.

With this investment, Dyson is signalling a shift that could mean we no longer see it primarily as a vacuum company in four years’ time. Could it instead become synonymous with domestic robotics? Early yet to tell, since the Dyson 360 Eye has yet to even go on sale, but should arrive this coming spring beginning in Japan.

GoPro Craters 9.3% After Pricing Its Secondary Offering At A Discount

GoPro fell more than 9 percent today, after it priced its secondary offering at $75 per share, a discount to its market price. The company ended regular trading today at $71.74 per share, or a several dollar negative delta to the proposed price.

The company will sell 1,287,533 itself, while prior shareholders will sell 9,072,967. Underwriters of the sale may purchase 1,554,075 shares as well inside of a 30 day period. So, dilution to GoPro investors won’t be too heavy, but certainly seeing current shareholders get rid of more than 9 million shares worth — at the proposed $75 price — $680,472,525, doesn’t inspire confidence.

In fact, you almost wonder why the company is raising new capital for itself at all. GoPro ended its last quarter with $237.7 million in cash and equivalents. The proposed sale of new equity would add just under $100 million to its accounts.

GoPro has had a wild ride in the public markets since its debut. Priced at $24 per share, the company has traded as high as $98.47. You can see the spikes and declines here:

CHART

I called the company’s listed contact concerning the secondary offering, and left a message asking about potential pricing changes for the secondary offering, given the company’s steep slip in value over the past few days.

IMAGE BY FLICKR USER PETE PRODOEHL CC BY 2.0 LICENSE (IMAGE HAS BEEN MODIFIED)

This Week On The TC Gadgets Podcast: Nokia N1, Intel MICA, And The New Parrot Drone

News is picking up in time for the holiday season, with Nokia announcing the Android-powered N1 tablet. Meanwhile, Intel got into the fashion game with the new MICA data-connected bracelet, complete with a Sapphire OLED touchscreen. Plus, Parrot just released its latest drone, and Matt can’t get enough of it.

We discuss all this and more on this week’s episode of the TC Gadgets Podcast featuring John Biggs, Matt Burns, Darrell Etherington, and Jordan Crook.

Have a good Friday, everybody!

We invite you to enjoy our weekly podcasts every Friday at 3 p.m. Eastern and noon Pacific. And feel free to check out the TechCrunch Gadgets Flipboard magazine right here.

Click here to download an MP3 of this show.
You can subscribe to the show via RSS.
Subscribe in iTunes

Intro Music by Mendhoan.

November 12, 2014

Amazon Is Expanding Its R&D In Cambridge, U.K., With A Focus On Prime Air Drones And Speech Tech

Amazon is expanding its R&D operations in Cambridge, U.K., with a plan to staff out a large research lab — expanding on the foothold it acquired when it bought Cambridge-based speech tech startup Evi Technologies two years ago, TechCrunch has learned.

Cambridge is feted for its world-class university which, in turn, acts as a hub for concentrating science and technology talent, naturally leading to many startups spinning out from it. Amazon is evidently hoping to grab itself a larger slice of this local talent. A source familiar with the company’s plans told TechCrunch it will focus on Prime Air, its autonomous delivery drones project, and on beefing up its speech tech R&D team.

The e-commerce giant has been staffing up for Prime Air over the summer, including seeking hires in Cambridge. It has continued advertising for Prime Air positions in the U.K. university town this fall, including a Flight Operations Engineer role posted this month, a Site Leader role posted in October and a Senior Research Scientist role posted in September. The latter asks for “experience applying machine learning approaches to complex problems,” among other skills.

Amazon’s expanded Cambridge presence will also see it tool up its speech group significantly, tapping Cambridge’s pull and talent pool here too. Job roles Amazon is currently hiring for under an Evi Technologies Limited company listing include a Quality Assurance Engineer, a Senior Technical Program Manager and various software developer roles.

One software dev testing role job ad notes: “Our testing involves verifying a rapidly changing and growing knowledge base answers our customers’ questions as quickly and accurately as possible across many different services.” Another role within the same Evi hiring group refers to working on “brand new projects using cutting edge technology.”

Why speech tech? Earlier this month, Amazon unboxed Echo: a connected speaker with an always-on, voice-activated assistant linked to other Amazon services, such as streaming music playback. So it’s not a huge leap to see Amazon pushing Echo into a fully fledged voice-activated shopping portal, with making a purchase made as frictionless as saying “order me Taylor Swift 1989″ — assuming the voice-recognition technology in question is up to snuff. Hence Amazon ramping up its R&D in speech recognition.

amazon-echo

Other possible research areas that could play to Amazon’s retail interests, and that have existing researchers and startup players located in Cambridge, include computer vision technology and augmented reality — technologies that offer to spice up the online buying experience in other ways.

Amazon is not the only tech giant that’s been connected to Cambridge recently. Earlier this week Apple was linked with the city, with rumors suggesting the company might be looking to establish an office there, possibly with an R&D component. Google has also previously been rumored to be interested in setting up a base in the city, although TechCrunch’s source suggested Mountain View’s interest in Cambridge may have waned for now. Other tech giants already have long established R&D labs in the city, including Nokia and Microsoft.

We’ve asked Amazon for more details on its plans for its expanded Cambridge research lab and will update this post with any response. Currently the company lists U.K. development centers in London and Edinburgh, working on digital media R&D and new technologies for its global websites, respectively.

Should Microsoft Build Hardware?

So what’s this new Microsoft strategy you’ve been hearing about?

According to CEO Satya Nadella, the company is three things: Office 365, Windows and Azure. “That’s it,” the executive recently quipped. Given that narrow focus, how do the company’s massive and recent bets on hardware fit into the picture?

Microsoft has poured billions in its Windows Phone project, even before you take into account its purchase of Nokia’s hardware assets. And Surface has been a damn expensive project, though one that has been showing some stronger signs of life in the most recent quarter.

Screen Shot 2014-11-11 at 12.49.02 PM

We recently sparred over whether Microsoft’s hardware strategy makes a wit of sense. Should the company get out of the hardware game and go all in on services or does its hardware play make sense — especially since it’s put so much money into it?

Ron Miller is up first:

If Microsoft Wants To Be A Services Company It Needs Total Focus

Microsoft has been making moves lately that suggest it wants to be a service company, but if that’s the case, it’s going to take total focus.

For example, last week, Microsoft surprised some people when it announced a deal with Dropbox to embed Dropbox storage inside of Office and allow Dropbox users to edit documents from Dropbox. Microsoft has services that do this, and the old Microsoft would have protected that internal business over any other business opportunities. But this isn’t the old Microsoft. It’s the new service-focused Microsoft and it intends to go where the users are, regardless of what impact that has on its own products.

Screen Shot 2014-11-11 at 12.53.00 PM

In another example, this spring Microsoft announced a deal with Salesforce.com around its CRM tool. Once again, Microsoft has a CRM service in Microsoft Dynamics, but it ignored its own products, because it wanted to put the platform over the product (or the many over the one as Spock might say).

If you’re beginning to sense a pattern here, you’re absolutely correct. As my colleague Alex pointed out in a series of posts recently, Microsoft is trying to get leaner and more focused, so it’s putting its eggs in one of three baskets: Windows, Office 365 and Azure — a core OS, a software service platform, and an infrastructure platform, respectively. That’s it.

It’s actually a brilliant plan if they stick to it, but they seemingly can’t let go of some things that are getting in the way of succeeding.

If those three pieces are truly the core of this new Microsoft, they need to get out of the hardware business because it doesn’t really fit any of those buckets, does it? When you look back at Microsoft’s hey day, it was successful (all antitrust business aside) because it concentrated on what it did well.

It was a Windows/Office business with some nice enterprise pieces such as Windows Server, Exchange Server, Active Directory and so forth. What you didn’t see was Microsoft-branded PCs and servers. Microsoft created a core set of products and let everyone build stuff on top of that and it was tremendously successful. They fed the hardware and software ecosystem and didn’t try to compete in any direct way with their OEM channel.

(And yes I know they made keyboards and mice, but that was a small part of the business.)

Today, Microsoft is trying desperately to sell phones and tablets. It has no business doing that if it truly wants to stick to that core mission. Sure, the numbers have gone up nominally last quarter and every Microsoft fan let out a loud cheer and let everyone know it, but ultimately when you look at the numbers, Microsoft isn’t even on the radar of companies like IDC who track tablet sales and they barely register on the phone side.

What’s the point of wasting time and resources producing these devices if they aren’t central to the services mission, and they aren’t central to that mission. You could argue of course that Microsoft needs these devices for its mobile strategy to work, but what it needs is to get more hardware companies interested in the platform and the services that run on it.

Screen Shot 2014-11-11 at 12.49.15 PM

And as for Xbox, yes it’s much more successful in its market, but it has absolutely nothing to do with the core mission. Sorry. I don’t see a place for it in the new Microsoft and if Microsoft were smart, they would spin it off or sell it.

As R Ray Wang from Constellation Research told me last spring after the Microsoft-SFDC announcement, for Microsoft everything now comes down to the platform. “If you view Microsoft as a platform company, they will make decisions [from now on] in the interest of the platform,” Wang told me at the time.

And if that’s true, Microsoft needs to get out of the hardware business, and soon.

Next up, Alex Wilhelm:

You Don’t Back Half A Horse

Ron is correct to state that Microsoft is a services company now, or at least a company that has charted a path in that direction. I don’t completely disagree with his analysis from my own perspective, but I do think that there is a bit of a dissonant nuance at play when you take into account Microsoft’s broader strategy, as best as I can understand it.

Broadly, I think that hardware can be viewed in a support role to the company’s primary efforts, and that the company is pretty well pot committed, to a certain extent. Also, the company is finally seeing cracks of sunlight in formerly dim financial results.

First up, the three core points of Microsoft appear to be set: Office 365, Azure and Windows. Microsoft CEO Satya Nadella recently stated that he views Windows 10 as a service, so that makes the company’s three core efforts each land decidedly in the services column.

Hardware fits into this in three ways: Without its Windows Phone business, there is no Windows Phone-as-a-platform. If it abandons Surface, it would leave behind a nearly profitable business that does a fine job showcasing Windows, and provides a template for its OEM partners to build better hardware; and if it did drop hardware altogether, it would greatly deprecate its gaming efforts.

Screen Shot 2014-11-11 at 12.52.51 PM

Why would it matter if there is no Windows Phone, given the hardware line’s limited sales, when compared to iOS and Android? It appears that Microsoft is betting that when Windows 10 comes to fruition, and Windows Phone becomes a full member of the Windows family, it wants to make a developer proposition that extends from the smallest screens to the largest — build once deploy everywhere I’d think works better when your “everywhere” is largest.

A short aside to gaming here is useful: Gaming is the largest and most popular category of apps on Windows Phone. If Microsoft walked out of the hardware game, there would essentially be no Windows Phone handsets in the market, and thus there would be no Windows Phone unit volume, and thus sales and downloads of games would begin an inexorable decline. So, if Microsoft leaves hardware, attention from gaming developers that it wants very much for Windows 10 would be cut. That would be tough.

Moving forward, regarding Surface, I agree that if the business had failed to produce a better-selling device in the Surface Pro 3, the project would have been a decent candidate for cancellation, simply because it had minor revenues — when compared to the larger Microsoft top-line segments — and therefore less importance. Also keep in mind that Surface, in terms of unit volume, is a slim slice of total PC volume, making it not mission critical for the PC market in terms of short-term survivability. However, the Surface Pro 3 has done two things: Grown Surface revenue greatly while moving closer to GAAP profitability, and has provided a reference design for how to build touch-PCs that are useful in the Windows 8+ context.

Given that, why cut it loose? The company expects sequential quarter unit volume growth it said in its earnings, so we could see even higher revenue in the current quarter. Why cut a nearly profitable business that could do more than $3 billion a year in top line?

Regarding Xbox, the chance that Microsoft does away with it is nil to begin with, but it is worth noting why: It has massive buy-in among younger users that might not otherwise have lots of experience with Microsoft products, which could help the company gain mindshare among the people down the road that are likely to buy computers.

And again, the gaming bit: If Microsoft dropped its Xbox business, it would greatly harm its relationship with gaming companies, firms that will be able to quickly and easily deploy their titles across the unified Windows 10 platform, where the company would love to see popular Xbox titles land to help support the unified Windows Store.

Surface almost makes money, Phone will lose money for only another fiscal year or so, and Xbox is a hit for the company. And, given that each supports the key coming Windows 10 platform, and leans on the company’s Azure computing service — making them useful customers, if in-house — I don’t think that they are on the chopping block.

If gobs of money are hemorrhaged, expect cuts. But for now, Microsoft has spent something in the neighborhood of $10 billion — using back of the envelope math — on buying Phone, Phone losses and Surface losses, not to mention Surface development costs pre-launch. You just don’t throw that away.

Don’t aQuantive things that might work, bro.

Featured Image: Microsoft

TC Droidcast Episode 26: Moto Rules With Droid Turbo And Nexus 6

This week’s Droidcast features Darrell Etherington, Chris Velazco, Greg Kumparak and Kyle Russell, and we discuss the looming Nexus 6, as well as more Motorola with the Verizon-exclusive Droid Turbo. Also up for debate are the merits of Samsung’s own-review of the Gear S, which heralds a new low in content marketing, and the Chromecast’s ability to play games, and whether people will ever do that in any sizeable numbers.

Generally speaking, we’ve got lots to discuss next week with more detail on the Nexus 6, as well as Android Lollipop and how it works on phones, but email us directly if you have a suggestion for something to cover on the show.

Subscribe on iTunes and check out past episodes directly on TechCrunch.

Download it directly here: http://traffic.libsyn.com/droidcast/droidcast-26.mp3

Halo: The Master Chief Collection Review

Halo: The Master Chief Collection collects all of the existing Halo games that feature Master Chief as the main protagonist, including the original Halo: Combat Evolved, right up through Halo 4. You can play the games in a number of ways, by either going through each campaign as they were originally designed in a linear fashion, or by jumping into any mission of your choosing directly, or by playing through custom-built playlists of levels from each title designed to focus on highlights.

First off, I take for granted that anyone who seriously loves Halo will pick this up. It’s a must-have for Halo fans, but that’s a given, and Microsoft didn’t need to do much to convince that group to buy anyway. The thing is, work has been expended and attention has been paid, and this box set is much more than a simple repackaging of what was already available separately.

TMCC-Halo-CE-Anniversary-Halo-The-Dance

There’s the graphics overhaul, of course. The curious effect of these reskinning of old titles is that you tend to forget what they looked like previously, and since our imaginations are powerful things, they can trick you into thinking the HD remakes of original titles actually don’t make that much of a difference. The Master Chief Collection anticipates this, and provides a button that lets you switch back to the original graphics engine, which illustrates just how much work went into creating new and improved textures that look at home on next-gen hardware like the Xbox One.

The entire experience is made better by the improved graphics, but it’s a special treat to be able to enjoy multiplayer maps from games of old with glorious new visuals. Multiplayer here will be a real treat to fans of the series, as each game inherits its specific multiplayer engine, with the added benefit of being able to run each title in four player split-screen local combat mode. This makes for some amazing nostalgic gaming sessions, taking me right back to any number of high school classmate’s basements. You can almost smell the pizza.

TMCC-Halo-2-Anniversary-Regret-Blockheads

Halo’s overall appeal remains the same as it has always been – great gaming experiences, including co-op fun and a single player campaign that, while it acts as a distraction from the main multiplayer show for many, still holds up with a fun, and sufficiently rich narrative storyline, as well as gameplay that while repetitive, doesn’t somehow manage to get boring. The Master Chief Collection recaptures all the original appeal of each title in the series, but manages to add something new into the mix as well, both through updated visuals, through the unique remixing of existing content, and through additional content in Halo 2: Anniversary that points to what’s to come in Halo 5: Guardians.

Microsoft’s software goal this holiday is evident, between this title and Sunset Overdrive: Bring new buyers to the Xbox One. Halo: The Master Chief Collection does so by appealing to things fans already love about Microsoft and its past successes, while Sunset Overdrive appeals to a crowd that might not necessarily be swayed by a chance at a second dance with the Master Chief. The Halo compendium is strong regardless of its motives, however, and should indeed convince some fence-sitters to come back to the fold. Plus, if you’re new to the series, then I envy you the experience of playing through this collection.

Flux’s 3D Printer Is Also A Scanner, Laser Engraver And More Thanks to A Modular Design

3D printers are at a bit of a crossroads – after a lot of initial promise, they seem to have hit a roadblock between early adopter zeal and general consumer interest. A new entrant called Flux should at least reinvigorate hobbyist excitement, thanks to a modular design that makes it a veritable all-in-one maker factor for budding builders. The Kickstarter project for Flux launches today, making the gadget available for pre-order pledges starting at $499 for an early bird unit reservation, and $599 after that.

Flux’s modular units allow it to become a 3D scanner, later engraver, ceramics or pastry printer using modules either included, available as a separate add-on option or in development for later release. The startup has also opened up a module SDK to let others build hardware add-ons to potentially create lots more different capabilities for the Flux system in the future.

Aside from its modularity, Flux has other advantages over other systems, according to its creators, including simply setup right out of the box, higher repairability due to its modular design, Bluetooth-based mobile device control and operation, user-friendly modelling and configuration software, and a desktop-friendly design that both saves space and looks good.

8c0133eaad259d4c5252960328e12902_large

From a very basic standpoint, the Flux looks like something I’d be much more likely to own than any other currently available 3D printer on the market  – price aside. The fact is that most of the time I’d probably much rather have a laser engraver than a 3D printer, and the potential of other similar modular units that could offer other kinds of 3D material manipulation, like a touch-sensor testing unit, for instance, or any number of potential add-ons, mean Flux could eventually act as a near-complete micro prototyping lab for home use.

Taiwan-based Flux includes a young team of entrepreneurs, but already 30 fully functional prototypes based on a combination of open source technology and proprietary design have been created, and the team’s funding goal of $100,000 is designed to bring them through to the mass production phase. The first round of devices for backers should start to reach backers in July 2015, according to the teams’ projections.

The Rise Of The Sensornet: 4.9BN Connected Things In 2015, Says Gartner

Gartner is predicting a 30 per cent jump in the number of connected objects in use in the wild from this year to next as sensing connected devices proliferate in an Internet of Things (IoT). In a forecast put out today, the analyst predicts there will be 4.9 billion connected things in use in 2015, up from 3.8 billion this year.

The boom in connected sensing devices will gather pace, with the analyst predicting some 25 billion smart devices in circulation come 2020. In other words, hold onto your breath-sensing seats.

For a little comparative context on the figures, annual smartphone shipments topped 1 billion for the first time at the start of this year, based on IDC’s numbers. Connected things can of course scale much faster than smartphones, being far less complex and having a fraction of the per unit cost.

Gartner expects the automotive sector to see the highest growth rate of installed IoT units in 2015, pegged at 96 per cent, outstripping business and consumer sector growth.

Gartner

The industry verticals driving the IoT next year with the most connected things in use will be manufacturing, utilities and transportation, according to Gartner, which reckons they will collectively have 736 million connected things in use.

By 2020 the mix will shift, with utilities topping the list (thanks to investments in smart meters), followed by manufacturing and then government in third place, comprising a total of 1.7 billion IoT units installed. Government rises up the list thanks to predicted investments in smart street and area lighting for energy reduction purposes.

Gartner characterizes the Internet of Things as a risk to many existing businesses, combined with other digital accelerators such as cloud, mobile and social, and argues that companies will therefore be driven to adopt connected devices, as they were forced to accept the consumerization of IT.

Within the next few years it reckons some level of built-in intelligence and connectivity will be regarded as standard — and will rapidly filter down to mainstream products and services, creating new business models and value propositions. So either a threat or an opportunity, depending on your view.

Startups building connected devices are already in abundant supply, boosted by rapid prototyping technologies such as 3D printing and access to crowdfunding to turn a concept into a shipping product at relatively low cost. But this is just the vanguard of the sensornet.

Security in the spotlight

Another area set for change as a result of the rise of the IoT is security. Gartner notes how connected devices highlight what it dubs the “tight linkages” between information security, IT security, operational tech security and physical security “like never before”.

It argues this means enterprises will be faced with executive decisions about the ownership of security within the business — so who governs, manages and operates it. Gartner predicts that by the end of 2017 more than a fifth of organizations will have digital security services devoted to protecting business initiatives using devices and services in IoT.

It adds:

The IoT will bring into the digital security architecture dozens of new platform options, hundreds of variations on hybrid IT/IoT integration, new standards per industry, and a new view of an application. IT leaders will have to accommodate the differences in technologies across those areas and develop a multifaceted technology approach to IoT risk and security. In addition, with some machines producing enormous amounts of data and other sensors sending a handful of bits per day or week, IT leaders will need to balance digital business requirements with digital security realities.

To Hit Fast Forward On The Internet Of Things, Get Personal

Editor’s note: Charles Huang is the COO of Leeo.

Try asking your parents or any friends who live in the suburbs what “IoT” or “smart home” means, and more often than not, you’ll get a blank stare in return. In Silicon Valley it seems like technology is ingrained in every aspect of life, but to the rest of the world, the question still remains, “Why do I want or need that?”

In order to get to the point where smart-home technology is ubiquitous, I’m convinced IoT products must go beyond today’s focus on just improving efficiency or adding more complex features and functionality to the latest gadget, and instead offer simple, clear use cases, and connect to people on a more meaningful and personal level.

Here’s what I mean: A friend told me that his house alarm had gone off for 30 minutes and none of his neighbors called the police — dumbfounding the officers who eventually arrived. But what if that alarm didn’t just send an alert to some nondescript entity that might (or might not) react in time? What if the alarm were connected to neighbors who’ve agreed to watch over each other? Even better, what if the alarm also helped to connect us to the local police, fire departments and emergency medical teams?

IoT technology allows us to build and even extend these bonds in important new ways, so that even when I’m not nearby I can still help the people in my designated community. My brother can let me know his son is alone, for example, and I’m in a better position to help because his house has cameras or sensors that talk to my IoT devices. Motion sensors on the doors of my grandparents’ home can tell me if they’ve stopped moving, so I can have a neighbor check on them. Clinics can monitor, and immediately respond to, at-risk patients living at home.

This call to action is much more powerful than squeezing out more efficiency or saving a bit more money — the main priority of the current crop of IoT products. Don’t get me wrong. Helping people make smarter choices about non-renewable resources will be a huge boon to the health of our planet. But IoT technology allows us to do so much more because it encourages us to look for and care for each other in ways we’ve never imagined. That’s incredibly powerful, and it’s what makes IoT such a game changer.

And that’s why companies entering the IoT market need to think beyond what the machine can do and instead think about what humans need and desire. It always starts with understanding humans as broadly as possible and what they really want. At Guitar Hero, we tried to sell fun. We then asked ourselves “What circumstances lead to the most fun?” We realized it’s when people have friends and family over. In the IoT market, we have to ask questions that are a layer or two deeper, and apply technology to achieve those aspirations.

But by asking those questions first — how to create a product that lets people feel they are healthier, smarter or a better parent, for example — we have a much more interesting starting point. We can then explore the kind of community — the relationships between people — that will strengthen those bonds.

The Internet of Things makes it possible to empower people as few other technologies can. It’s one reason analysts expect this market to be huge. IDC, for instance, estimates $7.1 trillion in worldwide spending by 2020. Cisco Systems suggests a $14.1 trillion market by 2022.

The ultimate dollar size almost doesn’t matter. (What’s a few trillion between friends, anyway?) It’s the “when” that interests me. Putting the focus back on the people whom this technology can serve — rather than just the technology for its own sake — will help to fulfill the promise that the IoT market holds.

Featured Image: Dan Bruins

The Rosetta’s Philae Probe Makes History, Successfully Lands On Comet 67P

In an historic mission that has taken more than a decade, the European Space Agency has successfully landed a probe called the Philae Lander on a comet called 67P, marking the first time a space craft has ever successfully landed on the surface of a comet.

The probe, which has its own Twitter account, tweeted that it had a new address on 67P.

The space probe weighs about 250lbs and was ejected from spacecraft Rosetta about seven hours ago, falling at a slow speed due to the gentle gravitational pull of the 2.5-mile-long comet. At one point during the first-of-its-kind mission, one of the thrusters on Philae wasn’t working properly and was feared to be an obstacle in a successful landing.

But, all’s well that ends well.

Rosetta took ten years to reach 67P. It had to orbit the earth three times to build up enough momentum and speed to catch up, and then go into a hibernation mode to conserve power, until finally reaching the comet and ejecting probe Philae.

The ESA has confirmed that they are receiving signals from Philae, and that harpoons used to land and anchor the probe have been successfully fired and reeled in Philae.

Update: It’s unclear what happened with the harpoons. Philae definitely landed, but the ESA tweeted that the harpoons fired and reeled properly and Philae tweeted that they did not. Mysterious.

This mission and its success is significant because comets are hunks of planet that are hurling through space, and likely contain information about complex molecules that may contain the building blocks for life.

Philae’s lead scientist Jean-Pierre Bibring told The Verge that “comets have the beauty of having preserved the ingredients with which the solar system formed,” and that 67P’s ice may contain the building blocks for life.

Now that it has landed, Philae will conduct experiments for approximately 60-hours at full power before its battery is depleted. Solar panels will recharge the probe, as long as it hasn’t landed in a shadow.

You can follow along as the story develops here and we’ll be updating you as we learn more.

Also, look at this sick photo taken on Philae’s way down to the comet:

Screenshot 2014-11-12 13.24.41

November 3, 2014

This Ambulance Drone Can Fly Into Trouble With First Aid

A Dutch engineer has created a flying defibrillator for emergency situations. The drone, called the Ambulance Drone, would be stationed at various points in the city. In an emergency, people on the scene can call it in and it arrives a few seconds later. The built-in defibrillator unit can be used by anyone and it allows doctors to monitor the situation after the shocks are administered.

The drone includes a webcam and loudspeaker and allows remote doctors to walk people on the scene through the process of attaching the electrodes and preparing the defibrillator. The creator, Alec Momont of TU Delft’s Faculty of Industrial Design Engineering, said that 20% of people can operate a defibrillator without instruction and the number rises when they have prompts from trained personnel.

‘Some 800,000 people suffer a cardiac arrest in the EU every year, and only 8% survive,’ Momont explains. ‘The main reason for this is the relatively long response time of the emergency services (approx. 10 minutes), while brain death and fatalities occur within 4 to 6 minutes. The ambulance drone can get a defibrillator to a patient inside a 12 km zone within one minute. This response speed increases the chance of survival following a cardiac arrest from 8% to 80%.’

The system is still in prototype stage but there is a good chance it could be launched in five years for about $20,000 each. Drones are still not allowed to fly autonomously so they can’t wing their way around downtown Delft with their helpful payload… yet. It will be interesting to see these robots flying around one day, dropping first aid when needed.

Jony Ive Is So Focused On Design He Doesn’t Know Apple’s Key Financial Numbers

Apple design lead Jony Ive spoke to an audience at the San Francisco Museum of Modern Art last night, the Wall Street Journal reports, addressing the difficulties in designing an Apple smartwatch. The Apple Watch design process was “difficult and humbling” because of the expectations consumers have with regards to wearable tech and fashion, Ive said, but perhaps his most interesting comment was about his lack of awareness when it comes to Apple’s top and bottom line financials.

Ive made a point about Apple’s focus on product design above other concerns, suggesting that the company is worthy of applause for embracing the ethos that products come first, and profits will follow. To drive home his point, Ive made the surprising confession that he’s not familiar with the actual numbers Apple announced during its most recently quarterly earnings, including its annual revenue of $183 billion, or its $40 billion in profit for its fiscal 2014.

“I honestly don’t know the numbers,” Ive remarked, per the WSJ. “But I know they are high.”

Though Ive professing not to have specific knowledge of the company’s financials might seem odd for a high-level executive reporting directly to the CEO, the celebrated designer is known for his focus on product design, and the fact that he doesn’t pay that much attention to the company’s fiscal performance is a credit to the company’s long-stated belief of putting product before a desire to make money, with the argument being that customers will reward top-quality device design.

Of course, the luxury of being able to focus entirely on product design and ignore money issues is also one afforded pretty much exclusively to companies that are doing well, so it’s not that surprising Ive is able to keep his head down in the studio.

The Apple Watch is set to debut early next year, and Apple is pushing it heavily in fashion circles, including with an editorial photography spread in Vogue and a special preview event in Paris during Fashion Week. It might be the Apple product whose fate rests most heavily on Ive’s shoulders, too, given how much attention has been paid to its design chops so far, and how important design is to a device that’s meant to be worn almost around the clock by its users.

Featured Image: Screenshot

GoPro Shares Spike As It Handily Beats Street Estimates

GoPro’s earnings for the third quarter were pretty as a picture for the company’s investors, with earnings coming in above analysts’ expectations

For the quarter, GoPro racked up sales of $280 million, up 45.7 percent from the $192.1 million reported in the third quarter of 2013. Adjusting for generally accepted accounting principles (GAAP), profits were $14.6 million, or 10 cents per share, compared to a $1.1 million, or 1 cent per-share, loss in the third quarter of 2013.

Analysts had predicted revenue of $265.6 million and earnings of 8 cents per share.

On a non-GAAP basis, GoPro earned $0.12 per share, putting its normally accounted for profit, and its adjusted profit in reasonable harmony. Companies like Twitter that have higher share-based compensation costs have larger negative deltas between their GAAP and non-GAAP profit margins.

The company, which has seen its stock price tumble from the peaks it reached in the first months after its public offering, was buoyed by a strong showing for its new line of cameras, which the company called the most successful launch in its history.

Shares were up over $5 or more than 7 percent in after-hours trading on the Nasdaq, as investors responded favorably to all the good news.

Here’s the chart:

Screen Shot 2014-10-30 at 1.54.13 PM

“The global scale and execution of our HERO4 launch made this the most successful roll out in GoPro’s history,” said GoPro founder and chief executive, Nicholas Woodman., who also touted advancements in the company’s desktop and mobile content management applications aimed at making it easier for GoPro owners to create and share content.

With the earnings, GoPro is sitting fairly pretty as it heads into the holiday season. As part of the bigger muscles the strong public offering afforded the company, Best Buy customers around the country can expect to see more of an in-store presence from the camera maker.

GoPro went public for $24 per share. It closed regular trading at $68.25, and is up past $72 in after-hours trading. Nascent media business or not, investors are happy with what they see. The company is worth around $9 billion.

Samsung Announces The Galaxy A5 And Galaxy A3, Its “Slimmest Smartphones To Date”

Samsung vowed to introduce more desirable phones when it revealed its disappointing Q3 2014 earnings yesterday, and it has wasted no time doing so after announcing the Galaxy A5 and the Galaxy A3 — two metallic devices that it calls its “slimmest smartphones to date.”

The Galaxy A5 and Galaxy A3 both dispense with the Korean company’s tradition of using plastic bodies. They are 6.7mm and 6.9mm thin, respectively, and both come with a five-megapixel front-facing camera. The Galaxy A5 is the higher spec’ed phone, with a five-inch screen, 2GB RAM, 1.2 GHz quad-core processor, and 15-megapixel camera on the back,

The Galaxy A3 sports a smaller 4.5-inch screen, with the same processor, 1GB of RAM and an 8-megapixel camera. Both run Android KitKat (4.4) and include support for 4G networks and a slot for Micro-SD memory cards.

galaxy a3 a5 2

Samsung’s revenue has stalled as Apple’s iPhones squeezes it at the top-end of the smartphone market — the iPhone 6 launches in Korea, following a huge number of pre-orders in Samsung’s home market — but these new Galaxy phones appear to be focused on China and the mid-tier market more generally.

The Korean firm says the Galaxy A3 and Galaxy A5 will launch in “select markets including China” in November. That Samsung is specifically mentioning China is interesting, since Xiaomi’s phones — which retail at $300 and $150, and have propelled it to No. 3 in the smartphone rankings — are impacting Samsung’s (and other phone makers’) business in the country. Lenovo already has plans to effectively clone Xiaomi with a new China-only business launching next year, but Samsung looks to be aiming to provide a premium-like experience on a more affordable budget with these new products — although the pricing for the Galaxy A3 and Galaxy A5 is yet to be revealed.

We contacted Samsung to ask which other markets the phones will launch in, and how much they will cost. We’ll update this post with any new information that we receive.

iCracked Technicians Have Made $6M This Year

iCracked

You’d think that competing directly with Apple for its own customers would be a losing game, but iCracked‘s iOS repair service continues to grow as Apple approaches 1 billion mobile devices sold — a threshold the company could pass this quarter.

In a phone interview last week, iCracked founder and CEO AJ Forsythe told TechCrunch that his company has brought in 280 more full- and part-time “iTechs” to its roster (bringing the total to 1,000) in the last two months, a big jump from the regular 60-80 per month it was recruiting earlier this year. Forsythe claims that the jump is the result of the company hitting its stride after three years of building out its support infrastructure and training systems for new technicians, which include approximately 22 hours of training, free tools and parts to do repair work, insurance for devices repaired, and an Uber-like routing system that lets iTechs find, setup, and complete repair jobs in less than an hour.

He also says that he expects that growth to continue, as 40% of requests that come in via the app come from areas where iCracked doesn’t yet have technicians available. In part, iCracked is benefitting from the fact that it’s easier to scale out individuals technicians that only do repairs than it is to roll out an Apple Store that needs real estate, inventory, and a full staff of employees.

While iCracked also offers repair (and reselling) services for Android devices, the realities of market fragmentation and the constant flow of new models from OEMs result in the startup only looking at roughly the top 10% of Android devices by sales. While that’s still a large market, it translate into only 20% of iCracked’s repair and reselling business.

So far this year, Forsythe says those iTechs have earned (after iCracked’s cut) $6 million. As with other services in the so-called “sharing economy,” he notes that incomes are skewed towards those who spend significantly more time doing repairs, with some technicians bringing in six-figure incomes. But as with Lyft drivers who only work weekends, many iTechs only make themselves available for jobs when they need some extra cash. For most repairs, Forsythe told TechCrunch that its techs make approximately $25 per hour, with that number going up in regions with higher demand. To make sure that those areas are always being serviced, iCracked actually hires some technicians full-time, a solution that its cousins in the sharing economy may also have to adopt to prevent service providers from simply jumping between competing apps.

Featured Image: iCracked

The Teeny iBox Nano 3D Resin Printer Reckons Small Is Beautiful

The Formlabs Form 1+ is a $3,299 stereolithography 3D printing machine that takes up a large chunk of desk space, and takes a similarly sizeable bite out of your savings. But what if there’s another way to get your hands on this type of 3D printing tech? Well, say hello to the teeny gizmo in the above video.

The iBox Nano, shown in time-lapse 3D-printing a chess piece, uses a similar type of 3D printing technology to Formlabs’ printers — specifically the Nano uses UV LEDs to cure resin prints — but it has a price-tag of just $299 because it’s small enough to hold in the palm of your hand.

Resin 3D printers differ to FDM (filament) printers, which extrude (typically) plastic filament to build up prints. Resin is better suited to finer detail than FDM, making the Nano’s focus on printing small objects appropriate.

The printer is powered by a low cost microcomputer Raspberry Pi, encased in a laser-cut clear acrylic box to save on manufacturing costs by doing away with the need for any injection moulding. Every little helps, as they say.

What’s the point of a really small 3D printer? The world’s smallest, the Nano’s Florida-based makers claims. They argue small is beautiful when it comes to 3D printers because costs come down on all fronts: the printer unit itself, the cost of the materials required to fulfill a print job, and the wait time for printing the object out.

Energy consumption is also cut down to size, and operational noise levels are reduced.

Founder Trent Carter says part of its market research involved polling around 100 households that have used 3D printers in the past 12 months, and it found most people “only print small things”.

“The reasons seem to stem from the long build times for large items, sometimes 10-12hours, and moderate cost of materials for 3D printing. If you have a printer that prints 4x4x4” and print an object that size it could take 14-18 hours and consume $30-60 of consumables. This varies based on the speed of the printer and the print material,” he tells TechCrunch.

“As you can see it is expensive and slow to print large objects. In contrast the Rook that you see printed in our video and in our closeup images measures 30mm x 20mm and took about 2 hours to print and consumed about 50 cents worth of resin!”

In terms of what exactly can be printed with such a dinky printer, Carter suggested items such as small models, jewelry, game pieces and toys, and small replacement parts. It is also possible to create larger items by printing them piecemeal and assembling into a large construction afterwards, using screws or glue.

iBox Nano

The Nano’s maximum print resolution is 0.39 microns on the Z axis. (The smaller the number here the less banding on print outs.) Although printing at that ultra high resolution would increase the printing time, so it supports 100 microns if you want a quicker print. The total build area is 40 x 20 x 90mm.

Carter and co are currently raising crowdfunding on Kickstarter to turn their prototype into commercial shipping product. At the time of writing they are north of $275,000 raised, with a funding goal of $300,000 and 11 days left on their campaign.

Although they’re on Kickstarter the project is fairly well advanced at this point, with Carter noting that they have completed work on the Nano’s hardware — and have multiple alpha and beta units printing.

Extant work to complete before their shipping schedule of April 2015 is continued hardware testing of the beta production run of 100 units, and software dev work — including creating printing profiles for supported resins.

“The software is functional and being debugged and improved daily. We are adding features and testing. Because the software can be updated post-purchase there is little risk to our shipping schedule,” he says.

“A 3D printer needs a ‘Profile’ for every Resin supported, and for different build qualities such as layer thickness. We are adding these as they get through Q&A. Because these profiles can be downloaded from our site or from other users, we see little risk to our schedule. We have several Profiles finished today. More will be added as they become tested and certified.”

iBox Nano is not the first 3D printer maker to try shrinking the tech to cut the price tag down to a more consumer-friendly size. Earlier this year The Micro 3D printer raised more than $3 million on Kickstarter promising a compact FDM printer starting at $299, with a build area of 4.6 x 4.2 x 4.4″.

Check Out This Amazing Transparent Car

Spectrum has posted some amazing video of a “transparent” car created by Japanese researchers. The car uses projectors, cameras, and special mirrors to reflect what’s outside the car onto the surfaces inside. The resulting images allow you to see what’s going on all around the vehicle, even behind you and in blind spots.

Created by Susumu Tachi and Masahiko Inami of the Graduate School of Media Design at Keio University, the project is designed to help drivers stay aware of their surroundings. The technology isn’t new – this sort of video camouflage has been around for a while – but by shrinking it down and sticking it into a car you can do a sort of reverse camouflage. Instead of hiding objects with light, the projector renders the Toyota Prius in the video “transparent.”

Will we ever see a real version of this in cars? The creators write:

Next we built a setup specifically for a Toyota Prius that made the backseat virtually transparent, so that the driver could see everything behind the car when driving in reverse. In this application, the system had one projector and six lenses, allowing the driver to act naturally without the system’s having to track the movements of the driver’s head. The result is a panoramic view that the driver can use intuitively—quite unlike the current, counterintuitive system, which sends output from a rearview camera to a display mounted on the dashboard. We are now collaborating with several automakers and automotive electronics companies in turning our concept into a commercial system.

As you can see from the video above the technology is still pretty wonky. But with a brighter projector, better cameras, and a smaller enclosure and some day we’ll all feel like Wonder Woman on the highway.

This Week On The TC Gadgets Podcast: HP Sprout, New Fitbits, And Other Wrist-Worn Tech

Fitbit announced a few new devices, including the Fitbit Charge and the Fitbit Surge, both of which we’re excited about. Plus, HP is doing all kinds of weird things, not least of which is the announcement of an odd new computer, projector type device called the Sprout.

Plus, we’re still fascinated with the Apple Watch so we’re talking about all things wrist this week.

We discuss all this and more on this week’s episode of the TC Gadgets Podcast featuring John Biggs, Matt Burns, Darrell Etherington, and Jordan Crook.

Have a good Friday, everybody!

We invite you to enjoy our weekly podcasts every Friday at 3 p.m. Eastern and noon Pacific. And feel free to check out the TechCrunch Gadgets Flipboard magazine right here.

Click here to download an MP3 of this show.
You can subscribe to the show via RSS.
Subscribe in iTunes

Intro Music by Mendhoan.

HTC Reports Slim $19.7M Profit For Q3 2014 As Its Rebuilding Efforts Continue

Things seem better for HTC these days, after the Taiwanese phone company eked out a slim $19.7 million (NT$0.6 billion) profit for the third quarter of 2014. That figure represents a drop on the previous quarter’s $75 million profit, but is a big improvement on October 2013, when it suffered a $102 million loss in its first negative quarter as a public company.

HTC’s revenue dipped in Q3 2014, though. The firm recorded $1.38 billion (NT$41.9 billion) in sales, down from $2.17 billion in the previous quarter. Despite the fluctuation, HTC says that its top-billed HTC One (M8) and mid-range Desire line-up spent the last three months “holding their own or expanding their markets despite stiff competition.” The company did not provide actual sales or shipment figures, however.

HTC certainly has plenty of irons in the fire right now after refocusing its strategy following successive quarters of declining revenue, which culminated in that net loss last year.

The One (M8) is available in Android and Windows Phone flavors, it put the focus on selfies (see what I did there?) with the new Desire Eye and its 13-megapixel front-facing camera, its Desire 820 was the first Android phone to support a zippy 64-bit processor and it has a new attachable camera for your smartphone too. Then there’s the software side of things: HTC launched its Zoe photo app for Android and has plans to bring it to iOS.

The Taiwanese firm is predicting that it will round off the year with $1.38 billion – $1.55 billion (NT$43 billion to NT$47 billion) in revenue for its final quarter, with earnings per share of NT$0.07 to NT$0.46.

Let’s see if its devices can keep pace with new arrivals like Apple’s iPhone 6 and iPhone 6 Plus, and Samsung’s Note 4; not to mention Xiaomi, LG and Lenovo — each of which is on the up.

Hands On With Microsoft’s New Fitness Wearable, The Band

Dropping out of left field like a foul fly ball from the Kansas City Royals this week, the Microsoft Band was a surprise. Part fitness band, part computer, part mobile Twitter and stock-checking smartgadget, the Band is a mix of things.

And it pretty much works. It’s still a bit clunky, as you might expect from first-generation hardware, but I’ve been pleasantly surprised by the Band.

watchpics-14

Most importantly, it doesn’t do just one thing. If it were a fitness-only device, I wouldn’t use it. If it only had a few lightweight apps, I wouldn’t use it. If it were just a sleep tracker, or a heart-rate monitor, I wouldn’t use it. But with those features combined, it does enough to fit into my daily flow.

That’s to say that wearing something on your wrist is annoying. Having something else to keep charge is annoying. And having one more damn screen in your life is annoying. So, any device that wants to take up that spot has to more than balance out the debits that it will make on your arms and psyche.

Part of the new Microsoft Health platform, Band is a capable and fun device. For $200 it does quite a lot. Once more apps are available for the gadget, and the hardware reaches its second generation, the company could have a pretty popular little doodad on its wrists.

watchpics-11

Featured Image: TechCrunch

China Builds Anti-Drone Laser Tech

China has developed an anti-drone laser technology that can apparently shoot down a low flying drone within a two kilometer radius.

The official Xinhua news agency reports that the technology has been co-developed by the China Academy of Engineering Physics (CAEP), with the claim being that small-scale drones can be shot down within five seconds of the system locking on.

It said the reason for using laser as an anti-drone tech is to increase the accuracy with which drones can be blasted out of the sky — vs other less precision methods such as using a sniper or intercepting by helicopter. A test of the technology with more than 30 drones apparently resulted in a 100 per cent success rate.

The system will be installed or transported in vehicles, and used to bolster security during “major events in urban areas”, according to a CAEP statement.

There’s no quantification of how small-scale the drones have to be to be terminated by laser, but the CAEP statement specifies they must be within an altitude of 500 meters and flying at a speed below 50m/s. Lasers with greater power and range are also apparently being developed by the Academy.

An official involved in the project said the laser is being specifically developed to combat the risk posed by low cost, easy to use drone tech being misappropriated by terrorists to threaten public safety or national security, by engaging in unauthorized mapping activities of military or civil facilities.

By coincidence, French power company EDF has just launched an investigation after unidentified drones were flown over seven of its nuclear facilities last month. It’s unclear who is responsible for flying the drones but the commercialization of drone technology has driven down costs, putting the ability to buzz a nuclear facility within reach of far more people.

The U.S. military has also been testing an anti-drone laser which is being developed by Boeing (demoed in the below video), although this High Energy Laser is primarily intended to shoot down rockets, artillery and mortar rounds, rather than drones: